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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which of these two methods would you choose for implementing armor DR rules... ?
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<blockquote data-quote="Spatzimaus" data-source="post: 871917" data-attributes="member: 3051"><p>If you use the straight armor-bonus-as-DR rules, you run into a lot of balance headaches since it makes the lower-damage weapons (daggers and such) almost worthless, and makes size even more important. Plate armor giving a DR of 8 means anything smaller than a greatsword needs a critical hit to do any damage, while in reality the best weapons against plate armors were the dagger, crossbow, and mace.</p><p></p><p>That's why you basically have to keep DR to low amounts (2-3 for heavy) if you want the system to still be usable, OR you'd have to give some weapons a "penetration" stat. That might be a good idea anyway; a Penetration stat that only works against armor DR would be okay, so a Dagger could be 1d4, 19-20/x2, P2 (which makes it as damaging as a longsword against a heavy armor wearer)</p><p></p><p>Better yet, make a Feat that does this, with Weapon Finesse as a prerequisite, and that gives this penetration ability to all light weapons or projectile weapons.</p><p></p><p>Or maybe you'd have an AD&D-style setup where armors give different ACs to different weapon types.</p><p></p><p>It also provides a logical headache: the plate of a Breastplate is the same as the plate of Plate Armor, the difference is in the extremities, so why should the DR be any different? In a perfect world, we'd have a Hit Location system, but we can abstract a bit. I'm working on a Build-Your-Own-Armor system where you pick Cloth, Leather, Chain, or Plate for each of 4 slots (Torso, Legs, Arms, Head), and each gives a little AC, maybe a little DR, an ACP, Arcane Failure, and lowers Max DEX.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 871917, member: 3051"] If you use the straight armor-bonus-as-DR rules, you run into a lot of balance headaches since it makes the lower-damage weapons (daggers and such) almost worthless, and makes size even more important. Plate armor giving a DR of 8 means anything smaller than a greatsword needs a critical hit to do any damage, while in reality the best weapons against plate armors were the dagger, crossbow, and mace. That's why you basically have to keep DR to low amounts (2-3 for heavy) if you want the system to still be usable, OR you'd have to give some weapons a "penetration" stat. That might be a good idea anyway; a Penetration stat that only works against armor DR would be okay, so a Dagger could be 1d4, 19-20/x2, P2 (which makes it as damaging as a longsword against a heavy armor wearer) Better yet, make a Feat that does this, with Weapon Finesse as a prerequisite, and that gives this penetration ability to all light weapons or projectile weapons. Or maybe you'd have an AD&D-style setup where armors give different ACs to different weapon types. It also provides a logical headache: the plate of a Breastplate is the same as the plate of Plate Armor, the difference is in the extremities, so why should the DR be any different? In a perfect world, we'd have a Hit Location system, but we can abstract a bit. I'm working on a Build-Your-Own-Armor system where you pick Cloth, Leather, Chain, or Plate for each of 4 slots (Torso, Legs, Arms, Head), and each gives a little AC, maybe a little DR, an ACP, Arcane Failure, and lowers Max DEX. [/QUOTE]
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Which of these two methods would you choose for implementing armor DR rules... ?
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