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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which of these two methods would you choose for implementing armor DR rules... ?
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<blockquote data-quote="Azlan" data-source="post: 871965" data-attributes="member: 2340"><p>True enough. But, hey, unless you score a critical, what chance <em>should</em> you have for penetrating plate armor with a dagger?</p><p></p><p>Who uses a dagger in combat, anyway? Halflings? A halfling rogue with a dagger, against a knight in plate armor... ?! Well, then, that halfling better have the Weapon Finesse and the Bypass Armor feats, if he's to have any chance at all. (It would also help for the halfling to flank the knight, thereby getting his sneak attack damage bonus.) </p><p></p><p></p><p></p><p>With method #1, the following weapons are considered to be "penetrating": maces, flails, picks, hammers, and crossbows. On a successful hit, a "penetrating" weapon <em>halves</em> (rounded down) armor DR. </p><p></p><p></p><p></p><p>Did that, with the Bypass Armor feat. (Read my previous post.)</p><p></p><p></p><p></p><p>We believe that goes too far. Sure, it's more realistic, but we're looking for a happy medium between realism and playability, here. Besides, we believe "penetrating" weapons addresses this issue, without a detailed "armor types vs. weapon types" table.</p><p></p><p></p><p></p><p>We want to maintain the heroic, "abstract" qualities of D&D combat. We do not want to complicate and slow down things by having to implement a "hit location" system. (Again, we're looking for a happy medium between realism and playability, here.)</p><p></p><p>With a "hit location" system in place, "variable criticals, according to hit location" naturally follows, and that would make things even more complicated. Furthermore, with "variable critcals, according to hit location", you'd practically be forced to also implement a "vitality/wound points" system.</p></blockquote><p></p>
[QUOTE="Azlan, post: 871965, member: 2340"] True enough. But, hey, unless you score a critical, what chance [i]should[/i] you have for penetrating plate armor with a dagger? Who uses a dagger in combat, anyway? Halflings? A halfling rogue with a dagger, against a knight in plate armor... ?! Well, then, that halfling better have the Weapon Finesse and the Bypass Armor feats, if he's to have any chance at all. (It would also help for the halfling to flank the knight, thereby getting his sneak attack damage bonus.) With method #1, the following weapons are considered to be "penetrating": maces, flails, picks, hammers, and crossbows. On a successful hit, a "penetrating" weapon [i]halves[/i] (rounded down) armor DR. Did that, with the Bypass Armor feat. (Read my previous post.) We believe that goes too far. Sure, it's more realistic, but we're looking for a happy medium between realism and playability, here. Besides, we believe "penetrating" weapons addresses this issue, without a detailed "armor types vs. weapon types" table. We want to maintain the heroic, "abstract" qualities of D&D combat. We do not want to complicate and slow down things by having to implement a "hit location" system. (Again, we're looking for a happy medium between realism and playability, here.) With a "hit location" system in place, "variable criticals, according to hit location" naturally follows, and that would make things even more complicated. Furthermore, with "variable critcals, according to hit location", you'd practically be forced to also implement a "vitality/wound points" system. [/QUOTE]
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Which of these two methods would you choose for implementing armor DR rules... ?
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