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General Tabletop Discussion
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Which of these UA subclasses do you HATE?
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<blockquote data-quote="Leatherhead" data-source="post: 7881041" data-attributes="member: 53176"><p>Three things:</p><ul> <li data-xf-list-type="ul">It's a Wizard subclass. Wizard subclasses generate more hate than normal because people still have baggage from 3.x days.</li> <li data-xf-list-type="ul">It replicates metamagic via an alternative mechanic. People are paranoid about the Sorcerer's toes being trod on by anything. Which is doubly weird because Sorcerers have done more than their fair share of stomping on other classes feet.</li> <li data-xf-list-type="ul">The concept of True Names makes the class weird. In previous lore True Names were hidden divine serial numbers that constituted win conditions for campaigns. With the Onomancer, people automatically know and can even change their True Name. Also what used to be a game winning utterance is now used to grant basic things like extra damage or a penalty on saving throws. The incongruities between the renditions are too great of a gap.</li> </ul><p></p><p>There just isn't anything salvageable from the idea. For starters, a wizard subclass that mimics a sorcerer isn't ever going to get enough approval to make it past UA. But this one was unique in that the mechanics and even the lore threw people off.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7881041, member: 53176"] Three things: [LIST] [*]It's a Wizard subclass. Wizard subclasses generate more hate than normal because people still have baggage from 3.x days. [*]It replicates metamagic via an alternative mechanic. People are paranoid about the Sorcerer's toes being trod on by anything. Which is doubly weird because Sorcerers have done more than their fair share of stomping on other classes feet. [*]The concept of True Names makes the class weird. In previous lore True Names were hidden divine serial numbers that constituted win conditions for campaigns. With the Onomancer, people automatically know and can even change their True Name. Also what used to be a game winning utterance is now used to grant basic things like extra damage or a penalty on saving throws. The incongruities between the renditions are too great of a gap. [/LIST] There just isn't anything salvageable from the idea. For starters, a wizard subclass that mimics a sorcerer isn't ever going to get enough approval to make it past UA. But this one was unique in that the mechanics and even the lore threw people off. [/QUOTE]
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Which of these UA subclasses do you HATE?
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