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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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<blockquote data-quote="Scribble" data-source="post: 4964197" data-attributes="member: 23977"><p>I voted Death based on my own experiences.</p><p></p><p>1. Making a new 1e/2e/Basic dude wasn't that lengthy of a process.</p><p></p><p>2. Dropping a level wasn't really that bad either, but multiple levels sucked not because of length of calculation time, but because regaining those levels was annoying.</p><p></p><p>2. Most DMs let me make a new dude at worst 1 level lower then the rest of the party.</p><p></p><p>3. Most DMs also let me start with "level appropriate magic items." This often meant that combined with a stingy DM it was easier to get new gear by dying then finding more. (Plus the party inherited the dead dudes stuff.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4964197, member: 23977"] I voted Death based on my own experiences. 1. Making a new 1e/2e/Basic dude wasn't that lengthy of a process. 2. Dropping a level wasn't really that bad either, but multiple levels sucked not because of length of calculation time, but because regaining those levels was annoying. 2. Most DMs let me make a new dude at worst 1 level lower then the rest of the party. 3. Most DMs also let me start with "level appropriate magic items." This often meant that combined with a stingy DM it was easier to get new gear by dying then finding more. (Plus the party inherited the dead dudes stuff.) [/QUOTE]
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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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