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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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<blockquote data-quote="wingsandsword" data-source="post: 4965721" data-attributes="member: 14159"><p>Yeah, this.</p><p></p><p>Definitely Rust Monster.</p><p></p><p>You are NOT your stuff, in any edition (don't know about 4th), and stuff is easier to get back. You could find a +5 Sword in the next room of the dungeon, you're still playing the game (unlike Death), and you still have most of your abilities (unlike being heavily level drained). </p><p></p><p>In 1e and 2e resurrection is never a sure thing to get back thanks to resurrection survival rolls and even then you permanently lose CON, and the only way to get resurrected back in 3e/3.5e without losing a level is a 9th level spell so it won't come up in many/most campaigns. Level Drain hurts, and it feels like un-progress.</p><p></p><p>Rust Monsters are annoying like nothing else, heck as a DM I use them more of a comic-relief monster than anything else, like an NPC druid who lets Rust Monsters roam his grove, so the PC's have to stow their metal gear before visiting, or a slippery bridge over a shallow pit with rust monsters in it, so the destruction of gear is pretty avoidable with tactics or preparation, but it's there at least theoretically. Losing big-gun items is defeating, but you can get gear back easier and more reliably than lives and probably quicker than levels (varying by edition).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4965721, member: 14159"] Yeah, this. Definitely Rust Monster. You are NOT your stuff, in any edition (don't know about 4th), and stuff is easier to get back. You could find a +5 Sword in the next room of the dungeon, you're still playing the game (unlike Death), and you still have most of your abilities (unlike being heavily level drained). In 1e and 2e resurrection is never a sure thing to get back thanks to resurrection survival rolls and even then you permanently lose CON, and the only way to get resurrected back in 3e/3.5e without losing a level is a 9th level spell so it won't come up in many/most campaigns. Level Drain hurts, and it feels like un-progress. Rust Monsters are annoying like nothing else, heck as a DM I use them more of a comic-relief monster than anything else, like an NPC druid who lets Rust Monsters roam his grove, so the PC's have to stow their metal gear before visiting, or a slippery bridge over a shallow pit with rust monsters in it, so the destruction of gear is pretty avoidable with tactics or preparation, but it's there at least theoretically. Losing big-gun items is defeating, but you can get gear back easier and more reliably than lives and probably quicker than levels (varying by edition). [/QUOTE]
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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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