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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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<blockquote data-quote="Raven Crowking" data-source="post: 4967638" data-attributes="member: 18280"><p>Yes, but from Gygax's own play anecdotes, we know that Gygax assumed PCs would be aware of, and possibly run into (if they were foolish or unlucky) things that they could not handle; seeking out the means to handle those things was part of what the original game was about.</p><p></p><p>Thus</p><p></p><p></p><p></p><p>isn't necessarily what is implied by the text you quoted. The DM is advised to place treasures that allow PCs to have an opportunity of bettering themselves. The DM is not advised to hand the PCs this treasure. The purpose of "furnish[ing] themselves with the wherewithal to do so" is the <strong><em>players' purpose</em></strong>, it is not the <strong><em>DM's purpose</em></strong>.</p><p></p><p>The DM provides opportunity only in 1e. It is up to the players to recognize it and seize it. Treasures do not teleport around until found. There is no amount of treasure that you must have by level X or the DM is wrong. What the players have, they have because they have earned it. If they have not earned it, too bad. The DM is not responsible for ensuring that they follow a wealth-by-level guideline. So long as the campaign milieu itself isn't damaged by its inclusion, anything goes.</p><p></p><p>Gygax most definitely did not assume that PCs would automatically have magic weapons when they needed them. He assumed only that an opportunity would exist. If the players failed to take advantage of it, well, as one poster says, "The slaughter will continue until play improves".</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4967638, member: 18280"] Yes, but from Gygax's own play anecdotes, we know that Gygax assumed PCs would be aware of, and possibly run into (if they were foolish or unlucky) things that they could not handle; seeking out the means to handle those things was part of what the original game was about. Thus isn't necessarily what is implied by the text you quoted. The DM is advised to place treasures that allow PCs to have an opportunity of bettering themselves. The DM is not advised to hand the PCs this treasure. The purpose of "furnish[ing] themselves with the wherewithal to do so" is the [B][I]players' purpose[/I][/B], it is not the [B][I]DM's purpose[/I][/B]. The DM provides opportunity only in 1e. It is up to the players to recognize it and seize it. Treasures do not teleport around until found. There is no amount of treasure that you must have by level X or the DM is wrong. What the players have, they have because they have earned it. If they have not earned it, too bad. The DM is not responsible for ensuring that they follow a wealth-by-level guideline. So long as the campaign milieu itself isn't damaged by its inclusion, anything goes. Gygax most definitely did not assume that PCs would automatically have magic weapons when they needed them. He assumed only that an opportunity would exist. If the players failed to take advantage of it, well, as one poster says, "The slaughter will continue until play improves". RC [/QUOTE]
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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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