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General Tabletop Discussion
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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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<blockquote data-quote="thedungeondelver" data-source="post: 4967868" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">There's an option here that isn't mentioned, and one that merits being part of the discussion, and that's <em>stat drain</em>. Case in point: last night during a foray into the third level of the <strong>TEMPLE OF ELEMENTAL EVIL</strong>, the most illustrious cleric of the party, Jarlon Barakson, encountered the Lamia in her fungus garden (area <strong>312</strong> for those reading along at home, IIRC).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">At any rate, he succumbed to the creatures <em>charm</em> and <em>suggestion</em> spells as well as the <em>illusion</em> of a Valkyrie-like fighter she projected, and leapt to her defense when the rest of the party, unswayed by her charms and spells, attacked her. Four times during the ensuing melee she touched the cleric, bringing him from a legendary <strong>WIS</strong> (of 18) to a rather more mundane 14.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The net result was the loss of all but two extra 1st level spells and the ability to ever cast 6th or 7th level spells, the 10% XP bonus, and any magical saving throw bonuses.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">A <em>restoration</em> spell, so applied, would have restored the <strong>WIS</strong> points lost (per my house ruling, it is not explicitly so in the spell description). However, such a casting would cost 10,000 plus a like amount per level of the recipient. Thus <em>each</em> restoration spell would cost 70,000. Four of them, then, 280,000.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Other judges might deem that a single application of the spell would restore <em>all</em> lost ability points (after all, <em>feeblemind</em> destroys intelligence entirely, reducing the target to a "moron"), but still, 70,000 is nothing to scoff at!</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This example only addresses the loss of a somewhat easily restored characteristic - what of a permanent loss of <strong>STR</strong> or <strong>CON</strong>? Hope for the acquisition of many <em>libram</em>s, <em>tome</em>s or <em>manual</em>s? Or a willing magic-user to employ one or more <em>wish</em> spells depending on the loss?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">So yes, I'd say that the loss of a characteristic is a greater (MUCH greater) threat than death, level loss or equipment loss.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4967868, member: 34865"] [font=century gothic] There's an option here that isn't mentioned, and one that merits being part of the discussion, and that's [I]stat drain[/I]. Case in point: last night during a foray into the third level of the [B]TEMPLE OF ELEMENTAL EVIL[/B], the most illustrious cleric of the party, Jarlon Barakson, encountered the Lamia in her fungus garden (area [B]312[/B] for those reading along at home, IIRC). At any rate, he succumbed to the creatures [I]charm[/I] and [I]suggestion[/I] spells as well as the [I]illusion[/I] of a Valkyrie-like fighter she projected, and leapt to her defense when the rest of the party, unswayed by her charms and spells, attacked her. Four times during the ensuing melee she touched the cleric, bringing him from a legendary [B]WIS[/B] (of 18) to a rather more mundane 14. The net result was the loss of all but two extra 1st level spells and the ability to ever cast 6th or 7th level spells, the 10% XP bonus, and any magical saving throw bonuses. A [I]restoration[/I] spell, so applied, would have restored the [B]WIS[/B] points lost (per my house ruling, it is not explicitly so in the spell description). However, such a casting would cost 10,000 plus a like amount per level of the recipient. Thus [I]each[/I] restoration spell would cost 70,000. Four of them, then, 280,000. Other judges might deem that a single application of the spell would restore [I]all[/I] lost ability points (after all, [I]feeblemind[/I] destroys intelligence entirely, reducing the target to a "moron"), but still, 70,000 is nothing to scoff at! This example only addresses the loss of a somewhat easily restored characteristic - what of a permanent loss of [B]STR[/B] or [B]CON[/B]? Hope for the acquisition of many [I]libram[/I]s, [I]tome[/I]s or [I]manual[/I]s? Or a willing magic-user to employ one or more [I]wish[/I] spells depending on the loss? So yes, I'd say that the loss of a characteristic is a greater (MUCH greater) threat than death, level loss or equipment loss. [/font] [/QUOTE]
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Which one do you prefer your character suffer? Death vs Rust Monster vs Level Drain
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