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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which one is better at Epic Levels - Wizard or Sorcerer
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<blockquote data-quote="Pax" data-source="post: 1245550" data-attributes="member: 6875"><p>Generally speaking, I wouldn't expect a wizard to have more than a 10-point lead in Spellcraft, compared to sorcerors, until <strong>deeply</strong>-Epiclevels (say, 50+) ... and even then, the sorceror will probably have an entirely sufficient Spellcraft score to meet all their needs. ^_^</p><p></p><p></p><p> And at Epic levels, you start seeing yoru bottom-level spells, well ... drop off the bottom end of usefulness. Seriously. Any spell which is, say, 23 levels below your ECL, is probably not going to be terribly useful.</p><p></p><p></p><p> Not really. Scribe Scroll, and all of four bonus feats, compared to a Sorceror. Big deal, IMO.</p><p></p><p></p><p> That I'll grant you ... but, you only get so many OF those higher-level slots, which also magnifies the <strong>benefits</strong> of spontaneous casting.</p><p></p><p></p><p></p><p> I agree. Other than spell-swapping (which can be replaced by the same careful pre-planning that was used under 3.0 rules), and usually familiar-benefits progression ... it's usually not going to be costly for a sorceror to go with a PrC, or two. Or more.</p><p></p><p></p><p></p><p></p><p> Actually, the extra spells become irrelevant after about, oh, <strong>first level</strong>. ^_^</p><p></p><p></p><p> Given some Autoquicken feats, Sorcerors can do the exact same thing WRT Quickened Spells.</p><p></p><p></p><p> Improved Metamagic benefits sorcerors more than wizards, IMO, because <em>metamagic</em> benefits the ever-flexible Sorceror more than they benefit a wizard. ^_^</p><p></p><p></p><p></p><p></p><p> Only dumb players use INT as a dump stat for their sorceror. No offense, mind.</p><p></p><p> Any Sorceror with a 12 intelligence, who cares for nothign but spellcasting, can maximise the three key spells needed to be the best they can be, including Epic spellcasting: Spellcraft, Concentration, and Knowledge(Arcana). They'd only be behind in Intelligence bonus, much of which -- like the wizard -- will be from items, not themselves.</p><p></p><p> At 25th level, a dedicated wizard would, at that point, have no more than a 12-point advantage in intelligence, for a 6-point lead in Spellcraft -- because the Sorceror can have hte same +6 headband, and can also read the very same Tome of Clear Thought (+4-5 to Intelligence). The lead only comes from starting intelligence (18, versus 12), and level-increases (6 of them, through level 24).</p><p></p><p> <strong>Big deal.</strong></p><p> </p><p></p><p></p><p>Cha 21 ... Increased Spell Capacity (10)</p><p>Sor 23 ... Increased Spell Capacity (11)</p><p>Cha 24 ... Increased Spell Capacity (12)</p><p>Sor 26 ... Multispell</p><p>Cha 27 ... Autoquicken I (0-3)</p><p>Sor 29 ... Autoquicken II (4-6)</p><p>Cha 30 ... Autoquicken III (7-9)</p><p></p><p> That gives the sorceror 12th level spell slots, one Multispell, and <strong>every spell they cast is quickened</strong>. And the Wizard couldn't do that ANY faster than the Sorceror could. ^_^</p></blockquote><p></p>
[QUOTE="Pax, post: 1245550, member: 6875"] Generally speaking, I wouldn't expect a wizard to have more than a 10-point lead in Spellcraft, compared to sorcerors, until [b]deeply[/b]-Epiclevels (say, 50+) ... and even then, the sorceror will probably have an entirely sufficient Spellcraft score to meet all their needs. ^_^ And at Epic levels, you start seeing yoru bottom-level spells, well ... drop off the bottom end of usefulness. Seriously. Any spell which is, say, 23 levels below your ECL, is probably not going to be terribly useful. Not really. Scribe Scroll, and all of four bonus feats, compared to a Sorceror. Big deal, IMO. That I'll grant you ... but, you only get so many OF those higher-level slots, which also magnifies the [b]benefits[/b] of spontaneous casting. I agree. Other than spell-swapping (which can be replaced by the same careful pre-planning that was used under 3.0 rules), and usually familiar-benefits progression ... it's usually not going to be costly for a sorceror to go with a PrC, or two. Or more. Actually, the extra spells become irrelevant after about, oh, [b]first level[/b]. ^_^ Given some Autoquicken feats, Sorcerors can do the exact same thing WRT Quickened Spells. Improved Metamagic benefits sorcerors more than wizards, IMO, because [i]metamagic[/i] benefits the ever-flexible Sorceror more than they benefit a wizard. ^_^ Only dumb players use INT as a dump stat for their sorceror. No offense, mind. Any Sorceror with a 12 intelligence, who cares for nothign but spellcasting, can maximise the three key spells needed to be the best they can be, including Epic spellcasting: Spellcraft, Concentration, and Knowledge(Arcana). They'd only be behind in Intelligence bonus, much of which -- like the wizard -- will be from items, not themselves. At 25th level, a dedicated wizard would, at that point, have no more than a 12-point advantage in intelligence, for a 6-point lead in Spellcraft -- because the Sorceror can have hte same +6 headband, and can also read the very same Tome of Clear Thought (+4-5 to Intelligence). The lead only comes from starting intelligence (18, versus 12), and level-increases (6 of them, through level 24). [b]Big deal.[/b] Cha 21 ... Increased Spell Capacity (10) Sor 23 ... Increased Spell Capacity (11) Cha 24 ... Increased Spell Capacity (12) Sor 26 ... Multispell Cha 27 ... Autoquicken I (0-3) Sor 29 ... Autoquicken II (4-6) Cha 30 ... Autoquicken III (7-9) That gives the sorceror 12th level spell slots, one Multispell, and [b]every spell they cast is quickened[/b]. And the Wizard couldn't do that ANY faster than the Sorceror could. ^_^ [/QUOTE]
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Which one is better at Epic Levels - Wizard or Sorcerer
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