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Which optional rules did your group use?
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<blockquote data-quote="Velderan" data-source="post: 9106092" data-attributes="member: 7038056"><p>Overall my group used quite a few of the optional rules. For stat generation, we tried a few different methods before eventually settling on 4d6, drop the lowest and arrange as you like. We used both the weapon and nonweapon proficiencies. We kinda used encumbrance, but really just paid attention to how many weapons and sets of armor a person could carry. We never got into things like coins being a factor from what I remember.</p><p></p><p>For combat we used individual initiative along with weapon speed modifiers. There had to be a drawback to using that huge two-handed sword afterall. We tried critical hits but found them to be far too deadly at low levels, even using the hovering at death's door rule to handle character death. I don't recall us awarding exp for anything exp whatever a monster's exp value was and a story award for achieving specific goals. </p><p></p><p>For the racial level limits, we mostly played in the Dragonlance setting so we used the "Tales of the Lance" level limit list combined with allowing a character to exceed the limit if they had a high prime requisite score and then half exp gained past that limit. That made sense to me at the time because most non-human races had a longer natural lifespan and I just associated humans being able to typically level quicker to them being more impulsive while the longer lived races were in less of a rush to get there. We simplified training to level and used what I largely use to this day in 5e and PF2e: you level up while back at town recovering.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9106092, member: 7038056"] Overall my group used quite a few of the optional rules. For stat generation, we tried a few different methods before eventually settling on 4d6, drop the lowest and arrange as you like. We used both the weapon and nonweapon proficiencies. We kinda used encumbrance, but really just paid attention to how many weapons and sets of armor a person could carry. We never got into things like coins being a factor from what I remember. For combat we used individual initiative along with weapon speed modifiers. There had to be a drawback to using that huge two-handed sword afterall. We tried critical hits but found them to be far too deadly at low levels, even using the hovering at death's door rule to handle character death. I don't recall us awarding exp for anything exp whatever a monster's exp value was and a story award for achieving specific goals. For the racial level limits, we mostly played in the Dragonlance setting so we used the "Tales of the Lance" level limit list combined with allowing a character to exceed the limit if they had a high prime requisite score and then half exp gained past that limit. That made sense to me at the time because most non-human races had a longer natural lifespan and I just associated humans being able to typically level quicker to them being more impulsive while the longer lived races were in less of a rush to get there. We simplified training to level and used what I largely use to this day in 5e and PF2e: you level up while back at town recovering. [/QUOTE]
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Which optional rules did your group use?
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