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Which optional rules did your group use?
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<blockquote data-quote="hoffrg86" data-source="post: 9171024" data-attributes="member: 6792463"><p>[old thread, old lurker(2015!) back into 2e since '22, played 2e throughout the 90s] Since I run Dark Sun, they "require" some of the optional rules like WP/NWP, different ability dice method, Psionics. I say required, but I could easily pass on them.</p><p></p><p>I'm using the standard initiative in 2e, in the past/and current other groups we used individual initiative modified by speed/casting time etc., since I run DS in a pbp/play by post, it's to choppy and slow to do. I started to enjoy standard initi in B/X or group init as ref. there. [ each group rolls a die to determine who goes, pc team is one group, whole group goes the same time"]</p><p></p><p>One that stands out for me is "Horde Combat" not sure what to call it, but in the [wizard/dragon cover] dmg.pg.57 is where I got it, but I think i altered it slightly.</p><p></p><p>[HB] Starting at 4th level, warriors in melee fighting a creature(s) with 1HD or less, double their attacks. Every four levels they add +4HP, so at 12th level it would be 2HD or less, 20 is 3HD or less.</p><p></p><p>Using this optional rules, XP will be given for the cash value of non-magical treasures.(dmg.pg.47)</p><p></p><p></p><p>[URL unfurl="true"]https://docs.google.com/document/d/1QguoXfO-mEAAGgbMApmo22E57OdQJINoT8HR9WfvSr0/edit?usp=share_link[/URL]</p></blockquote><p></p>
[QUOTE="hoffrg86, post: 9171024, member: 6792463"] [old thread, old lurker(2015!) back into 2e since '22, played 2e throughout the 90s] Since I run Dark Sun, they "require" some of the optional rules like WP/NWP, different ability dice method, Psionics. I say required, but I could easily pass on them. I'm using the standard initiative in 2e, in the past/and current other groups we used individual initiative modified by speed/casting time etc., since I run DS in a pbp/play by post, it's to choppy and slow to do. I started to enjoy standard initi in B/X or group init as ref. there. [ each group rolls a die to determine who goes, pc team is one group, whole group goes the same time"] One that stands out for me is "Horde Combat" not sure what to call it, but in the [wizard/dragon cover] dmg.pg.57 is where I got it, but I think i altered it slightly. [HB] Starting at 4th level, warriors in melee fighting a creature(s) with 1HD or less, double their attacks. Every four levels they add +4HP, so at 12th level it would be 2HD or less, 20 is 3HD or less. Using this optional rules, XP will be given for the cash value of non-magical treasures.(dmg.pg.47) [URL unfurl="true"]https://docs.google.com/document/d/1QguoXfO-mEAAGgbMApmo22E57OdQJINoT8HR9WfvSr0/edit?usp=share_link[/URL] [/QUOTE]
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Which optional rules did your group use?
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