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Which optional rules did your group use?
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<blockquote data-quote="teitan" data-source="post: 9193498" data-attributes="member: 3457"><p>My disdain for NWP comes from using them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>We actually used, like most groups, the majority of them up to the Player's Option series. While wildly out of balance with each other by today's standards, with a good DM they added to the game and made it fun but the barnacles started showing as they added to NWP, the plethora of options, Psionics were always overpowered so we didn't use them anyway, and some kits were basically useless. About 1992 we stopped using most of them and were using core rules pretty explicitly with the only NWP being the ones in the PHB. We also used the 1e version of many classes like Druid, Ranger and Illusionist over the 2e version. Kept monks and assassins as well as Half-orcs because 1e half-orcs are just cool.</p><p></p><p>*edit to add, reading through this thread just brings me to a definite space of being glad that I have opted for OSE for future old school D&D instead of revisiting 1e or 2e. I love them, 1e is my favorite and the DMG is the best D&D book ever but while the rules were evocative and 2e cleaned a lot up, I think BX got it right. Moldvay/Cook and then the additional races in OSE advanced are so iconic it's disgusting!</p></blockquote><p></p>
[QUOTE="teitan, post: 9193498, member: 3457"] My disdain for NWP comes from using them! :D We actually used, like most groups, the majority of them up to the Player's Option series. While wildly out of balance with each other by today's standards, with a good DM they added to the game and made it fun but the barnacles started showing as they added to NWP, the plethora of options, Psionics were always overpowered so we didn't use them anyway, and some kits were basically useless. About 1992 we stopped using most of them and were using core rules pretty explicitly with the only NWP being the ones in the PHB. We also used the 1e version of many classes like Druid, Ranger and Illusionist over the 2e version. Kept monks and assassins as well as Half-orcs because 1e half-orcs are just cool. *edit to add, reading through this thread just brings me to a definite space of being glad that I have opted for OSE for future old school D&D instead of revisiting 1e or 2e. I love them, 1e is my favorite and the DMG is the best D&D book ever but while the rules were evocative and 2e cleaned a lot up, I think BX got it right. Moldvay/Cook and then the additional races in OSE advanced are so iconic it's disgusting! [/QUOTE]
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