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*Pathfinder & Starfinder
Which Pathfinder Resources are "Must Haves?"
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<blockquote data-quote="enrious" data-source="post: 5673914" data-attributes="member: 2126"><p>For the core books, certainly the core rulebook.</p><p></p><p>The APG is a nice addition that introduces mechanics that have sort of defined how Pathfinder is striking out on its own, such as archetypes.</p><p></p><p>The GameMastery Guide is useful even for experienced GMs (although naturally it's less useful the more experience you are), although having writeups of commonly encountered NPCs is very nice.</p><p></p><p>Ultimate Magic is as has been said a mixed bag. The magus is very well done, but if you're not looking for spells or playing a spell caster *and* your GM will allow the material (some of which is mechanically broken) then I wouldn't bother.</p><p></p><p>Ultimate Combat from my perspective is pretty horrible, unless you play a monk. The bulk of it consists of broken rules, broken material, and stuff that's at the level of 3.5 splatbook quality. So my advice is that unless you play a monk or a spellcaster (10% of the book is spells) then avoid this book. Oh I forgot, if you want some wonky not-really-beta-tested firearms rules, grab this book.</p><p></p><p>There was recent discussion that observed that there seems to be a difference in quality between the recent core rules products (such as Ultimate Combat and Ultimate Magic) and the Inner Seas/Chronicles products (for example, Inner Sea Magic even thought it's 64 pages is more useful to anyone in a Pathfinder campaign than Ultimate Magic) and there may be something to it.</p><p></p><p>I don't know. I do know that for the most part, UC and UM will be unused by us and that's a first for Paizo products.</p><p></p><p>If you have the Inner Sea World Guide, then presumably you're using that setting. In which case, I'd say grab Inner Sea Magic, Bestiary 1&2, Inner Sea Map Folio is nice but optional (and reasonably priced), and then it's a matter of deciding what interests you next, like Gods & Magic or some of the race books.</p><p></p><p>Bear in mind that the mechanics of the "core" books end up in the PRD, so for example you can head over to <a href="http://d20pfsrd.com" target="_blank">http://d20pfsrd.com</a> and take a look at what's in the APG, GMG, Bestiaries, UM, and soon UC. Look before you buy.</p></blockquote><p></p>
[QUOTE="enrious, post: 5673914, member: 2126"] For the core books, certainly the core rulebook. The APG is a nice addition that introduces mechanics that have sort of defined how Pathfinder is striking out on its own, such as archetypes. The GameMastery Guide is useful even for experienced GMs (although naturally it's less useful the more experience you are), although having writeups of commonly encountered NPCs is very nice. Ultimate Magic is as has been said a mixed bag. The magus is very well done, but if you're not looking for spells or playing a spell caster *and* your GM will allow the material (some of which is mechanically broken) then I wouldn't bother. Ultimate Combat from my perspective is pretty horrible, unless you play a monk. The bulk of it consists of broken rules, broken material, and stuff that's at the level of 3.5 splatbook quality. So my advice is that unless you play a monk or a spellcaster (10% of the book is spells) then avoid this book. Oh I forgot, if you want some wonky not-really-beta-tested firearms rules, grab this book. There was recent discussion that observed that there seems to be a difference in quality between the recent core rules products (such as Ultimate Combat and Ultimate Magic) and the Inner Seas/Chronicles products (for example, Inner Sea Magic even thought it's 64 pages is more useful to anyone in a Pathfinder campaign than Ultimate Magic) and there may be something to it. I don't know. I do know that for the most part, UC and UM will be unused by us and that's a first for Paizo products. If you have the Inner Sea World Guide, then presumably you're using that setting. In which case, I'd say grab Inner Sea Magic, Bestiary 1&2, Inner Sea Map Folio is nice but optional (and reasonably priced), and then it's a matter of deciding what interests you next, like Gods & Magic or some of the race books. Bear in mind that the mechanics of the "core" books end up in the PRD, so for example you can head over to [url]http://d20pfsrd.com[/url] and take a look at what's in the APG, GMG, Bestiaries, UM, and soon UC. Look before you buy. [/QUOTE]
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Which Pathfinder Resources are "Must Haves?"
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