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Which "phase" of D&D do you prefer?
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<blockquote data-quote="der_kluge" data-source="post: 1311230" data-attributes="member: 945"><p>Demons sure, but my game has tons of Slaad in it. I mean, most people would understand "creatures of pure chaos", but Slaad really aren't that, anyway. They're kind of hard to define. And why do they look like toads, anyway? But it doesn't have to stop at Toads. Throw in Modrons, and it gets even more weird.</p><p></p><p></p><p></p><p></p><p>There has to be some basis, if we're talking about a movie here, for why the barbarian's sword just isn't very effective against a creature with a DR 10/Law. Val Kilmer: "My sword isn't effective - cleric, can you align this to law so that I might smite my enemies?" Audiences would never buy that.</p><p></p><p></p><p></p><p>The last combat we had in our game. 8 Slaad against the party. The levitating avatar of a dead god in Stag form is placed into a rope trick for safe-keeping. The party is all stone-skinned, and the sorcerer is blind from a previously cast detect magic (in which he detected the afore-mentioned avatar), so I blinded him. The party rogue is blinded from a nymph druid, whom she attacked, because a non-euclidian advanced phase spider caused her to go insane, and so is babbling incoherently in a pond behind the party. The slaad start out with spells like chaos hammer, and fireball, a gray paralyzes the druid with power word stun, and there were at least two dimension doors cast, once by the druid, and another by the gray.</p><p></p><p>And no, I didn't make any of that up. That's my game. That combat lasted most of the night (about 3.5 hours), and it would take a full two hour movie to set a context to just *explain* half that stuff to a movie-going audience.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1311230, member: 945"] Demons sure, but my game has tons of Slaad in it. I mean, most people would understand "creatures of pure chaos", but Slaad really aren't that, anyway. They're kind of hard to define. And why do they look like toads, anyway? But it doesn't have to stop at Toads. Throw in Modrons, and it gets even more weird. There has to be some basis, if we're talking about a movie here, for why the barbarian's sword just isn't very effective against a creature with a DR 10/Law. Val Kilmer: "My sword isn't effective - cleric, can you align this to law so that I might smite my enemies?" Audiences would never buy that. The last combat we had in our game. 8 Slaad against the party. The levitating avatar of a dead god in Stag form is placed into a rope trick for safe-keeping. The party is all stone-skinned, and the sorcerer is blind from a previously cast detect magic (in which he detected the afore-mentioned avatar), so I blinded him. The party rogue is blinded from a nymph druid, whom she attacked, because a non-euclidian advanced phase spider caused her to go insane, and so is babbling incoherently in a pond behind the party. The slaad start out with spells like chaos hammer, and fireball, a gray paralyzes the druid with power word stun, and there were at least two dimension doors cast, once by the druid, and another by the gray. And no, I didn't make any of that up. That's my game. That combat lasted most of the night (about 3.5 hours), and it would take a full two hour movie to set a context to just *explain* half that stuff to a movie-going audience. [/QUOTE]
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