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Which "phase" of D&D do you prefer?
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<blockquote data-quote="hong" data-source="post: 1311581" data-attributes="member: 537"><p>For all intents and purposes, a slaad can be considered a demon; a creature that serves as an antagonist or supreme villain. For the longest time in myth, "chaos" and "evil" were interchangeable; this can still be seen in books like the Elric series, and Three Hearts And Three Lions by Poul Anderson.</p><p></p><p>Just because D&D treats evil and chaos as distinct forces doesn't mean any given campaign has to do the same, nor does it have to give them equal time. That goes double for a movie meant for mass consumption. And in fact, your campaign featuring tons of slaad is most likely an exception; if you look at published adventures and most story hours, demons, devils and the clash of good-vs-evil tend to feature far more prominently than slaad, modrons and law-vs-chaos.</p><p></p><p></p><p></p><p>Look at the picture in the 3E MM. Does that look like a toad?</p><p></p><p></p><p></p><p>This is silly. You seem to think that a movie must feature every monster and option that appears in the books to qualify as a D&D movie. That's ridiculous, even more so than saying that a campaign must include every monster and option to be called D&D.</p><p></p><p>A Planescape movie featuring modrons and slaad could work very well. Consider that Planescape: Torment won rave reviews from people who had no idea about D&D. That has no bearing on whether a movie set in Greyhawk or FR should include modrons and slaad.</p><p></p><p></p><p></p><p>Oh, for chrissakes. Holy swords with great power over the wicked are all over the place in myth, legend, folktales and whatever, and the the exact mechanic that D&D uses to represent this is entirely beside the point. This is known as "grasping at straws".</p><p></p><p></p><p></p><p>The slaad had lots of spectacular boom spells. The party had the power of the divine to protect them. What's the problem? The D&D geeks can entertain themselves for hours trying to identify each individual spell and effect. Everyone else will just lap up the explosions and gore.</p><p></p><p></p><p></p><p>If you're making a D&D movie, you're not there to explain the rules to the audience. You're there to _tell a story_, one that features lots of spectacular special effects along the way. If people were willing to buy the pseudointellectual waffle of The Matrix, as long as they got lots of competently done gun-fu, you can bet they'll be willing to buy D&D-related waffle as long as they get lots of competently done spell-fu and sword-fu. Note the "competently done" disclaimer, to exclude tripe like the actual D&D movie.</p></blockquote><p></p>
[QUOTE="hong, post: 1311581, member: 537"] For all intents and purposes, a slaad can be considered a demon; a creature that serves as an antagonist or supreme villain. For the longest time in myth, "chaos" and "evil" were interchangeable; this can still be seen in books like the Elric series, and Three Hearts And Three Lions by Poul Anderson. Just because D&D treats evil and chaos as distinct forces doesn't mean any given campaign has to do the same, nor does it have to give them equal time. That goes double for a movie meant for mass consumption. And in fact, your campaign featuring tons of slaad is most likely an exception; if you look at published adventures and most story hours, demons, devils and the clash of good-vs-evil tend to feature far more prominently than slaad, modrons and law-vs-chaos. Look at the picture in the 3E MM. Does that look like a toad? This is silly. You seem to think that a movie must feature every monster and option that appears in the books to qualify as a D&D movie. That's ridiculous, even more so than saying that a campaign must include every monster and option to be called D&D. A Planescape movie featuring modrons and slaad could work very well. Consider that Planescape: Torment won rave reviews from people who had no idea about D&D. That has no bearing on whether a movie set in Greyhawk or FR should include modrons and slaad. Oh, for chrissakes. Holy swords with great power over the wicked are all over the place in myth, legend, folktales and whatever, and the the exact mechanic that D&D uses to represent this is entirely beside the point. This is known as "grasping at straws". The slaad had lots of spectacular boom spells. The party had the power of the divine to protect them. What's the problem? The D&D geeks can entertain themselves for hours trying to identify each individual spell and effect. Everyone else will just lap up the explosions and gore. If you're making a D&D movie, you're not there to explain the rules to the audience. You're there to _tell a story_, one that features lots of spectacular special effects along the way. If people were willing to buy the pseudointellectual waffle of The Matrix, as long as they got lots of competently done gun-fu, you can bet they'll be willing to buy D&D-related waffle as long as they get lots of competently done spell-fu and sword-fu. Note the "competently done" disclaimer, to exclude tripe like the actual D&D movie. [/QUOTE]
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