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Which PHB2 classes do you not find interesting
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<blockquote data-quote="Nahat Anoj" data-source="post: 4713483" data-attributes="member: 25075"><p>In general, I think the PH 2 classes are definitely more polished and coherently designed than the PH 1 classes. PH 2 classes tend to have just one primary ability score and allow players to choose one of two neat class features based on secondary ability scores. The PH 1 classes that are most comparable to this are the rogue, warlord, wizard, and fighter (in that order, IMO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>I don't think the PH 2 classes are necessarily more powerful than PH 1 classes, but they do seem more interesting in terms of how they fulfill their roles. The only PH 1 class that seems weaker than its PH 2 counterparts is the wizard, and that's mostly because the wizard at-wills just don't seem to highlight the controller nature of the class as much as invoker and druid at-will powers do. </p><p></p><p>Perhaps the largest issue for me is that, if the PH 1 classes were designed according to PH 2 principles, the cleric, ranger, warlock, and paladin would all have one primary attack stat. I think the design team saw these warts quite some time ago - every new class since PH 1's release follows PH 2 design principles. Hopefully one of these days we'll see a major 4e update that redesigns these classes according to the PH 2 principles. But, with Wizards' design schedule - Martial Power is out, Arcane Power is imminent, and Divine Power will be out later this year - I don't think this will happen for another couple of years at the soonest, if it ever happens at all.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4713483, member: 25075"] In general, I think the PH 2 classes are definitely more polished and coherently designed than the PH 1 classes. PH 2 classes tend to have just one primary ability score and allow players to choose one of two neat class features based on secondary ability scores. The PH 1 classes that are most comparable to this are the rogue, warlord, wizard, and fighter (in that order, IMO :) ). I don't think the PH 2 classes are necessarily more powerful than PH 1 classes, but they do seem more interesting in terms of how they fulfill their roles. The only PH 1 class that seems weaker than its PH 2 counterparts is the wizard, and that's mostly because the wizard at-wills just don't seem to highlight the controller nature of the class as much as invoker and druid at-will powers do. Perhaps the largest issue for me is that, if the PH 1 classes were designed according to PH 2 principles, the cleric, ranger, warlock, and paladin would all have one primary attack stat. I think the design team saw these warts quite some time ago - every new class since PH 1's release follows PH 2 design principles. Hopefully one of these days we'll see a major 4e update that redesigns these classes according to the PH 2 principles. But, with Wizards' design schedule - Martial Power is out, Arcane Power is imminent, and Divine Power will be out later this year - I don't think this will happen for another couple of years at the soonest, if it ever happens at all. [/QUOTE]
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