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Which PHBII classes would you adopt?
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<blockquote data-quote="GQuail" data-source="post: 2827445" data-attributes="member: 30709"><p>I would let all four classes into my game pretty much straight away. The Knight and the Beguiler would probably be the easiest to add in, the Dragon Shaman is perfect for adding to my evil Cult of the Dragon sub-plot to make some funky NPCs, and the Duskblade is a really funky melee/caster combo that looks like it could be a lot of fun to play.</p><p></p><p>Of course, having just bought the book yesterday I've yet to try them out to see how they balance. The fact the Duskblade gets so many low level spells at high levels (up to 10, versus the usual cap of 6) is funky but I dunno if it would actually be all that effective at that level: though the fact he gets to drop touch spells straight into melee via his weapon probably helps a lot. I also think that if Beguiler was added toa list of allowed classes that included Warmage and Dread Necromancer, the Sorcerer really would seem a bit redundant: the only niche I can see him filling then is a summoner. The Knight's lack of good Fort save did not fill me with the rage that it some other people, though the Dragon Shaman only having simple weapon proficiency made me pause: for a supposedly melee class, it seemed a bit odd at first. (Though I guess that's 'cause he's noted as being a <em>faux</em> cleric, and the D10 HD and breath weapon means he ought not to begrudge using a mace rather than a greataxe)</p><p></p><p>The only thing that caught my eye was that the Duskblade is mentioned as having martial but not simple weapon proficiency. I assume that's a typo or someone forgot that all other classes specify simple even if they have martial as well.... but if the intention is that learning to use a sword and spells makes one forget how to use a dagger or a crossbow, I'll probly be houseruling that one. ;-)</p></blockquote><p></p>
[QUOTE="GQuail, post: 2827445, member: 30709"] I would let all four classes into my game pretty much straight away. The Knight and the Beguiler would probably be the easiest to add in, the Dragon Shaman is perfect for adding to my evil Cult of the Dragon sub-plot to make some funky NPCs, and the Duskblade is a really funky melee/caster combo that looks like it could be a lot of fun to play. Of course, having just bought the book yesterday I've yet to try them out to see how they balance. The fact the Duskblade gets so many low level spells at high levels (up to 10, versus the usual cap of 6) is funky but I dunno if it would actually be all that effective at that level: though the fact he gets to drop touch spells straight into melee via his weapon probably helps a lot. I also think that if Beguiler was added toa list of allowed classes that included Warmage and Dread Necromancer, the Sorcerer really would seem a bit redundant: the only niche I can see him filling then is a summoner. The Knight's lack of good Fort save did not fill me with the rage that it some other people, though the Dragon Shaman only having simple weapon proficiency made me pause: for a supposedly melee class, it seemed a bit odd at first. (Though I guess that's 'cause he's noted as being a [I]faux[/I] cleric, and the D10 HD and breath weapon means he ought not to begrudge using a mace rather than a greataxe) The only thing that caught my eye was that the Duskblade is mentioned as having martial but not simple weapon proficiency. I assume that's a typo or someone forgot that all other classes specify simple even if they have martial as well.... but if the intention is that learning to use a sword and spells makes one forget how to use a dagger or a crossbow, I'll probly be houseruling that one. ;-) [/QUOTE]
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