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Which Prc for the Paladin?
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<blockquote data-quote="Ketjak" data-source="post: 1161067" data-attributes="member: 1083"><p><strong>Mithril Knight PrC</strong></p><p></p><p>OK, this one's more powerful than I thought. </p><p></p><p><strong>Mithril Knight</strong></p><p>From OGC found in <em>Mithril: City of the Golem</em> by Sword & Sorcery Studios.</p><p></p><p><strong>Hit Die</strong>: d10</p><p></p><p><strong><u>Requirements</u></strong></p><p><strong><u></u></strong><strong>BAB</strong>: +6</p><p><strong>AL</strong>: Lawful Good</p><p><strong>Feats</strong>: Weapon Focus (longsword) (One might consider "Craft Magic Arms & Armor" as a requirement, too. See below.)</p><p><strong>Craft (weaponsmithing)</strong>: 8 ranks</p><p><strong>Diplomacy</strong>: 5 ranks</p><p><strong>Knowledge (religion)</strong>: 5 ranks</p><p><strong>Special</strong>: Smite evil.</p><p><strong>Special</strong>: must be ordained through the use of a true ritual (see <em>Relics & Rituals</em>) cast by clerics of the good god of war and warcrafting. (That's Corean in the Scarred Lands.)</p><p></p><p></p><p><strong><u>Class skills</u></strong></p><p>Concentration, Craft (), Diplomacy, Handle Animal, Heal, Knowledge (geography, history, local, nobility & royalty, religion), Profession, Ride. </p><p><strong>Skill Points per level</strong>: 2 + INT modifier</p><p></p><p></p><p><span style="font-family: 'Courier New'"><strong>Level BAB . FORT . REF . WILL . Special Abilities</strong></span></p><p><span style="font-family: 'Courier New'">1 .... +1 . +2 ... +0 .. +0 ... Lay on hands, smite evil, turn undead, spells, mount</span></p><p><span style="font-family: 'Courier New'">2 .... +2 . +3 ... +0 .. +0 ... Craft Magic Arms & Armor level bonus</span></p><p><span style="font-family: 'Courier New'">3 .... +3 . +3 ... +1 .. +1 ... Leadership, smite evil 2/day</span></p><p><span style="font-family: 'Courier New'">4 .... +4 . +4 ... +1 .. +1 ... Turn outsiders</span></p><p><span style="font-family: 'Courier New'">5 .... +5 . +4 ... +1 .. +1 ... Mithril sword</span></p><p><span style="font-family: 'Courier New'">6 .... +6 . +5 ... +2 .. +2 ... Smite evil 3/day</span></p><p><span style="font-family: 'Courier New'">7 .... +7 . +5 ... +2 .. +2 ... Righteous aura</span></p><p><span style="font-family: 'Courier New'">8 .... +8 . +6 ... +2 .. +2 ... Turn titanspawn</span></p><p><span style="font-family: 'Courier New'">9 .... +9 . +6 ... +3 .. +3 ... Smite evil 4/day</span></p><p><span style="font-family: 'Courier New'">10 .. +10 . +7 ... +3 .. +3 ... Turn evil</span></p><p></p><p></p><p><strong><u>Class Features</u></strong></p><p><strong>Code of conduct</strong>: Identical to a Paladins and the Mithril Knight must swear an oath to aid other members of the Order of Mithril and keep titanspawn away from the city of Mithril. (The second clause is not clearly defined, as there is no "titanspawn" descriptor in any Scarred Lands monsters. Instead, it's included in the non-OGC fluff for each monster in the Creature Collections; the various other monster sources, core and otherwise, are left to the DM to define. Presumably monstrous humanoids, goblinoids, orcs, gnolls, and giants are titanspawn, as are other nasty critters.)</p><p></p><p><strong>Associates</strong>: as Paladin.</p><p></p><p><strong>Exclusivity</strong>: If a Mithril Knight takes additional levels in anything but Mithril Knight or Paladin, he is unable to advance as a Mithril Knight.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: Simple & Martial Weapons; Light, Medium, and Heavy armor; shields.</p><p></p><p><strong>Lay on hands</strong>: as Paladin, effective level = Paladin + Mithril Knight.</p><p></p><p><strong>Mount</strong>: as Paladin, effective level = Paladin + Mithril Knight.</p><p></p><p><strong>Spell & ability effects</strong>: as Paladin, effective level = Paladin + Mithril Knight.</p><p></p><p><strong>Smite Evil</strong>: as Paladin, effective level = Paladin + Mithril Knight. In addition, the Mithril Knight has two uses per day at 3rd level, three at 6th, and four at 9th.</p><p></p><p><strong>Turn</strong>: as Paladin, add Mithril Knight levels to effective level. Additionally, the Mithril Knight can turn evil outsiders at 4th level, titanspawn races at 8th level, and anything evil that doesn't have more HD than half the Mithril Knight's turning level at 10th level. </p><p></p><p><strong>Spells</strong>: advance as Paladin of Paladin + Mithril Knight levels. Use the Paladin spell list from Relics & Rituals.</p><p></p><p><strong>Craft Magic Arms & Armor bonus levels</strong>: The Mithril Knight doesn't get this feat for free, but at 2nd level the Mithril Knight's Knight and Paladin levels are counted fully instead of half for the purpose of enchanting items.</p><p></p><p><strong>Leadership</strong>: Mithril Knights receive this feat at 3rd level.</p><p></p><p><strong>Mithril Holy Sword</strong>: at 5th level, the Mithril Knight is given mithril by the Order. This mithril must be forged into a sword by the Mithril Knight. Making the sword costs no XP. The sword is powered by the Knight's god. The sword only works for the Mithril Knight and people who know the Knight well and can make a DC 35 Use Magic Device check.</p><p></p><p style="margin-left: 20px"><span style="font-family: 'Courier New'"><strong><u>Mithril Sword abilities</u></strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'"><strong>Mithril</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'"><strong>Knight . Attack . Special</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'"><strong>Level .. Bonus .. Abilities</strong></span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'">5-6 .... +3 ..... Holy, divine focus</span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'">7 ...... +3 ..... Flaming burst, spell resistance</span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'">8-9 .... +4 ..... Dispel magic, summon sword</span></p> <p style="margin-left: 20px"><span style="font-family: 'Courier New'">10 ..... +5 ..... Lawful, touch attack</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Holy</strong>: as per holy weapon enhancement.</p> <p style="margin-left: 20px"><strong>Divine focus</strong>: sword acts as the Mithril Knight's divine focus.</p> <p style="margin-left: 20px"><strong>Flaming burst</strong>: only the fiery explosion, not the flaming.</p> <p style="margin-left: 20px"><strong>Spell resistance</strong>: sword provides SR 10 + Mithril Knight (not Paladin) levels when wielded. The source says "in a 15-foot radius," but it seems silly to grant SR to enemies and too powerful to grant it to all friends within 15 feet.</p> <p style="margin-left: 20px"><strong>Dispel magic</strong>: standard action to cast within a 5' radius at Paladin + Mithril Knight class level. That, too, seems silly as it will affect the Knight more frequently than any enemy. It is inconsistent that the Paladin levels are counted.</p> <p style="margin-left: 20px"><strong>Summon sword</strong>: once per day as a move-equivalent action the sword can be summoned "as an act of will." If in the possession of an outsider, or in an area warded against teleportation and planar travel, this ability fails.</p> <p style="margin-left: 20px"><strong>Lawful</strong>: as per lawful weapon enhancement.</p> <p style="margin-left: 20px"><strong>Touch attack</strong>: smite evil used with the sword is a touch attack.</p><p></p><p></p><p><strong>Righteous Aura</strong>: At 7th level the Mithril Knight receives +2 sacred bonus to AC and saves against evil creatures, mental control, and summoned or conjured creatures. In addtion, her <em>holy beacons</em> have double the normal range, and other Paladins and Mithril Knights will see it at 2x the normal chances in poor visibility.</p></blockquote><p></p>
[QUOTE="Ketjak, post: 1161067, member: 1083"] [b]Mithril Knight PrC[/b] OK, this one's more powerful than I thought. [B]Mithril Knight[/B] From OGC found in [I]Mithril: City of the Golem[/I] by Sword & Sorcery Studios. [B]Hit Die[/B]: d10 [B][U]Requirements [/U][/B][B]BAB[/B]: +6 [B]AL[/B]: Lawful Good [B]Feats[/B]: Weapon Focus (longsword) (One might consider "Craft Magic Arms & Armor" as a requirement, too. See below.) [B]Craft (weaponsmithing)[/B]: 8 ranks [B]Diplomacy[/B]: 5 ranks [B]Knowledge (religion)[/B]: 5 ranks [B]Special[/B]: Smite evil. [B]Special[/B]: must be ordained through the use of a true ritual (see [I]Relics & Rituals[/I]) cast by clerics of the good god of war and warcrafting. (That's Corean in the Scarred Lands.) [B][U]Class skills[/U][/B] Concentration, Craft (), Diplomacy, Handle Animal, Heal, Knowledge (geography, history, local, nobility & royalty, religion), Profession, Ride. [B]Skill Points per level[/B]: 2 + INT modifier [FONT=Courier New][B]Level BAB . FORT . REF . WILL . Special Abilities[/B] 1 .... +1 . +2 ... +0 .. +0 ... Lay on hands, smite evil, turn undead, spells, mount 2 .... +2 . +3 ... +0 .. +0 ... Craft Magic Arms & Armor level bonus 3 .... +3 . +3 ... +1 .. +1 ... Leadership, smite evil 2/day 4 .... +4 . +4 ... +1 .. +1 ... Turn outsiders 5 .... +5 . +4 ... +1 .. +1 ... Mithril sword 6 .... +6 . +5 ... +2 .. +2 ... Smite evil 3/day 7 .... +7 . +5 ... +2 .. +2 ... Righteous aura 8 .... +8 . +6 ... +2 .. +2 ... Turn titanspawn 9 .... +9 . +6 ... +3 .. +3 ... Smite evil 4/day 10 .. +10 . +7 ... +3 .. +3 ... Turn evil[/FONT] [B][U]Class Features[/U][/B] [B]Code of conduct[/B]: Identical to a Paladins and the Mithril Knight must swear an oath to aid other members of the Order of Mithril and keep titanspawn away from the city of Mithril. (The second clause is not clearly defined, as there is no "titanspawn" descriptor in any Scarred Lands monsters. Instead, it's included in the non-OGC fluff for each monster in the Creature Collections; the various other monster sources, core and otherwise, are left to the DM to define. Presumably monstrous humanoids, goblinoids, orcs, gnolls, and giants are titanspawn, as are other nasty critters.) [B]Associates[/B]: as Paladin. [B]Exclusivity[/B]: If a Mithril Knight takes additional levels in anything but Mithril Knight or Paladin, he is unable to advance as a Mithril Knight. [B]Weapon and Armor Proficiency[/B]: Simple & Martial Weapons; Light, Medium, and Heavy armor; shields. [B]Lay on hands[/B]: as Paladin, effective level = Paladin + Mithril Knight. [B]Mount[/B]: as Paladin, effective level = Paladin + Mithril Knight. [B]Spell & ability effects[/B]: as Paladin, effective level = Paladin + Mithril Knight. [B]Smite Evil[/B]: as Paladin, effective level = Paladin + Mithril Knight. In addition, the Mithril Knight has two uses per day at 3rd level, three at 6th, and four at 9th. [B]Turn[/B]: as Paladin, add Mithril Knight levels to effective level. Additionally, the Mithril Knight can turn evil outsiders at 4th level, titanspawn races at 8th level, and anything evil that doesn't have more HD than half the Mithril Knight's turning level at 10th level. [B]Spells[/B]: advance as Paladin of Paladin + Mithril Knight levels. Use the Paladin spell list from Relics & Rituals. [B]Craft Magic Arms & Armor bonus levels[/B]: The Mithril Knight doesn't get this feat for free, but at 2nd level the Mithril Knight's Knight and Paladin levels are counted fully instead of half for the purpose of enchanting items. [B]Leadership[/B]: Mithril Knights receive this feat at 3rd level. [B]Mithril Holy Sword[/B]: at 5th level, the Mithril Knight is given mithril by the Order. This mithril must be forged into a sword by the Mithril Knight. Making the sword costs no XP. The sword is powered by the Knight's god. The sword only works for the Mithril Knight and people who know the Knight well and can make a DC 35 Use Magic Device check. [INDENT][FONT=Courier New][B][U]Mithril Sword abilities[/U][/B] [B]Mithril Knight . Attack . Special Level .. Bonus .. Abilities[/B] 5-6 .... +3 ..... Holy, divine focus 7 ...... +3 ..... Flaming burst, spell resistance 8-9 .... +4 ..... Dispel magic, summon sword 10 ..... +5 ..... Lawful, touch attack[/FONT] [B]Holy[/B]: as per holy weapon enhancement. [B]Divine focus[/B]: sword acts as the Mithril Knight's divine focus. [B]Flaming burst[/B]: only the fiery explosion, not the flaming. [B]Spell resistance[/B]: sword provides SR 10 + Mithril Knight (not Paladin) levels when wielded. The source says "in a 15-foot radius," but it seems silly to grant SR to enemies and too powerful to grant it to all friends within 15 feet. [B]Dispel magic[/B]: standard action to cast within a 5' radius at Paladin + Mithril Knight class level. That, too, seems silly as it will affect the Knight more frequently than any enemy. It is inconsistent that the Paladin levels are counted. [B]Summon sword[/B]: once per day as a move-equivalent action the sword can be summoned "as an act of will." If in the possession of an outsider, or in an area warded against teleportation and planar travel, this ability fails. [B]Lawful[/B]: as per lawful weapon enhancement. [B]Touch attack[/B]: smite evil used with the sword is a touch attack.[/INDENT] [B]Righteous Aura[/B]: At 7th level the Mithril Knight receives +2 sacred bonus to AC and saves against evil creatures, mental control, and summoned or conjured creatures. In addtion, her [i]holy beacons[/i] have double the normal range, and other Paladins and Mithril Knights will see it at 2x the normal chances in poor visibility. [/QUOTE]
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Which Prc for the Paladin?
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