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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="I'm A Banana" data-source="post: 2296125" data-attributes="member: 2067"><p>Odly enough, this is the precise reason I look askance at these classes. They patch a hole that should be filled with something much more substantial. They make multiclassing viable when it should be viable without that PrC.</p><p></p><p>The fact of the matter is that the game as written now suffers from a BIG problem in that magic is exclusive to spellcasters. Whereas even the most closeted wizard learns to thump head better than a newbie fighter, the most worldly and experienced fighter can't puzzle out a basic Light spell. It's a magical world -- everyone should learn a little bit of magic, to one degree or another. </p><p></p><p>The stop-gap prestige classes always make me wince, because they're taking things that could be flavorful and unique, and instead replacing them with something designed to simply make a multiclass viable. The multiclass should be viable WITHOUT the PrC. The fact that it's not is a deep problem with the game today that isn't likely to be solved in anything more than a house rule fashion for a long time.</p><p></p><p>As for the PrC's, I'll agree with others that the DMG PrC's are all pretty good. In fact, I think that a lot of the PrC's that Wizards puts out are at least interesting, even if they're not particularly useful for anything because of the set-up of the game....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2296125, member: 2067"] Odly enough, this is the precise reason I look askance at these classes. They patch a hole that should be filled with something much more substantial. They make multiclassing viable when it should be viable without that PrC. The fact of the matter is that the game as written now suffers from a BIG problem in that magic is exclusive to spellcasters. Whereas even the most closeted wizard learns to thump head better than a newbie fighter, the most worldly and experienced fighter can't puzzle out a basic Light spell. It's a magical world -- everyone should learn a little bit of magic, to one degree or another. The stop-gap prestige classes always make me wince, because they're taking things that could be flavorful and unique, and instead replacing them with something designed to simply make a multiclass viable. The multiclass should be viable WITHOUT the PrC. The fact that it's not is a deep problem with the game today that isn't likely to be solved in anything more than a house rule fashion for a long time. As for the PrC's, I'll agree with others that the DMG PrC's are all pretty good. In fact, I think that a lot of the PrC's that Wizards puts out are at least interesting, even if they're not particularly useful for anything because of the set-up of the game.... [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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