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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Celebrim" data-source="post: 2297232" data-attributes="member: 4937"><p>Well, it might not be perfectly true that having the casting ability of both a 15th level cleric and a 15th level wizard is equal to having the casting ability of a 20th level wizard its roughly true. Certainly we agree that at some point, say having the caster ability of a 19th level cleric and a 19th level wizard and only be a 20th level character would be unbalancing. So what's it going to be? While you are giving up 4 9th level spells and 2 8th level spells, you are gaining 5 6th, 5 5th, 5 4th, 5 3rd, 5 2nd, 5 1st, and 6 0 level spells plus maybe some domain spells. They might not be worth the four 9th level slots, not only are they definately worth something but its debatable whether 4 9th level arcane spells are worth that much more than (for example) 5 Heals, 5 True Seeing, 5 Greater Magic Weapon and a long list of other clerical magic. Moreover, compared to the single class Wizard you are gaining 2 cleric domain powers which can be non-trivial (Luck for example, or improved caster level), improved weapon access, improved armor access, improved saving throws, a limited ability to turn undead, and much greater independence since you can cure yourself.</p><p></p><p></p><p></p><p>Yeah, but how much more? You are gaining 36+ other spell slots in return, plus some minor abilities. Surely that counts for something?</p><p></p><p></p><p></p><p>First, blasting foes with evocations is in general a waste of a perfectly good spell in 3rd edition, especially against targets that are worth using spells on, especially at higher levels when lots of things are going to have damage resistance and evasion and the alternative is casting a 'save or die' spell.</p><p></p><p>Second, I have a feat that allows your caster level to be equal to your character level that was designed to let fighter types splash a few levels of a spell casting class. You don't get more spells per day, but you do get better at using the ones you know. </p><p></p><p></p><p></p><p>Sure, but while his heal spell only cures 150 h.p. instead of 200 h.p., he's got 4 extra 6th level arcane spells - Antimagic fields or Greater Dispellings or Circles of Death or Disentigrate or whatever your favorite spell is.</p><p></p><p></p><p></p><p>Agreed and I think that that is probably the biggest drawback to multiclassing between classes with different attribute needs, but then again, you can't have everything. It's not so much that you can't pump both WIS and INT up to 18th by 20th level using point buy, but that you can't focus all your ability advances into pumping <em>one</em> up to 22 or so, and you'll probably have to sacrifice more in your other attributes. But while the multi-classed Cleric/Wizard might not be quite as twinked out as a single class character built by a min/maxer, the MT make it at least viable. It might not be the most powerful character in the party, but it would certainly contribute alot given the number of spells it could cast per day. A pure cleric10/wizard10 though <em>is just not viable in a high level campaign at all</em>.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2297232, member: 4937"] Well, it might not be perfectly true that having the casting ability of both a 15th level cleric and a 15th level wizard is equal to having the casting ability of a 20th level wizard its roughly true. Certainly we agree that at some point, say having the caster ability of a 19th level cleric and a 19th level wizard and only be a 20th level character would be unbalancing. So what's it going to be? While you are giving up 4 9th level spells and 2 8th level spells, you are gaining 5 6th, 5 5th, 5 4th, 5 3rd, 5 2nd, 5 1st, and 6 0 level spells plus maybe some domain spells. They might not be worth the four 9th level slots, not only are they definately worth something but its debatable whether 4 9th level arcane spells are worth that much more than (for example) 5 Heals, 5 True Seeing, 5 Greater Magic Weapon and a long list of other clerical magic. Moreover, compared to the single class Wizard you are gaining 2 cleric domain powers which can be non-trivial (Luck for example, or improved caster level), improved weapon access, improved armor access, improved saving throws, a limited ability to turn undead, and much greater independence since you can cure yourself. Yeah, but how much more? You are gaining 36+ other spell slots in return, plus some minor abilities. Surely that counts for something? First, blasting foes with evocations is in general a waste of a perfectly good spell in 3rd edition, especially against targets that are worth using spells on, especially at higher levels when lots of things are going to have damage resistance and evasion and the alternative is casting a 'save or die' spell. Second, I have a feat that allows your caster level to be equal to your character level that was designed to let fighter types splash a few levels of a spell casting class. You don't get more spells per day, but you do get better at using the ones you know. Sure, but while his heal spell only cures 150 h.p. instead of 200 h.p., he's got 4 extra 6th level arcane spells - Antimagic fields or Greater Dispellings or Circles of Death or Disentigrate or whatever your favorite spell is. Agreed and I think that that is probably the biggest drawback to multiclassing between classes with different attribute needs, but then again, you can't have everything. It's not so much that you can't pump both WIS and INT up to 18th by 20th level using point buy, but that you can't focus all your ability advances into pumping [i]one[/i] up to 22 or so, and you'll probably have to sacrifice more in your other attributes. But while the multi-classed Cleric/Wizard might not be quite as twinked out as a single class character built by a min/maxer, the MT make it at least viable. It might not be the most powerful character in the party, but it would certainly contribute alot given the number of spells it could cast per day. A pure cleric10/wizard10 though [i]is just not viable in a high level campaign at all[/i]. [/QUOTE]
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