Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2300356" data-attributes="member: 2067"><p>The simplest way I've seen is the feat that gives you +4 caster level. </p><p></p><p>Well, admittedly this is a house rule that changes the game in big ways, but I give every creature a "Base Magical Bonus" that functions and advances like a "Base Attack Bonus." This BMB is used to calculate caster level and possible access to spells. Big spellcasting classes get +1/level, bards are closer to +2/3, classes like rangers and paladins are nearer +1/2, and nonmagic classes like fighters and rogues are basically +1/3.</p><p></p><p>Then there are feats that give some minor spellcasting, kind of like what gnomes get, but with the ability to build on that to higher levels. And there's magic items that make use of it. PrC's that make use of it. Feats that allow supernatural abilities that make use of it. </p><p></p><p>It just strikes me as entirely goofy that a wizard can be better at hitting things than a newbie fighter, but even the most experienced fighter won't be better at casting magic than a newbie wizard, despite all the wizards, all the magical items, all the magical creatures, all the supernatural effects, all the wonderous events, that occur to him on a daily basis. </p><p></p><p></p><p></p><p>Yeah, I don't like the fact that you're forced to do that. I'm a fan of PrC's, but I don't like the fact that a Wizard/Cleric *has* to choose one particular PrC or be useless. There's infinite variation on what a Wizard/Cleric can be. God of magic? Magic as a god itself? Knowledge is divine power? Science giving you the might of gods? But all are subsumed into Mystic Theurges becuase the MT gives you full spellcasting. They should just be able to be a Wiz/Clr without choosing a PrC....not as powerful as a pure Wiz or pure Clr, but still viable.</p><p></p><p></p><p></p><p>More, I want to give everyone another resource to spend, and more ways to spend that resource. Who says fighters shouldn't be able to use that to improve their own fighting ability? Or to make them more diverse in their talents; able to Charm Person or generate a devensive aura, or whatever.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2300356, member: 2067"] The simplest way I've seen is the feat that gives you +4 caster level. Well, admittedly this is a house rule that changes the game in big ways, but I give every creature a "Base Magical Bonus" that functions and advances like a "Base Attack Bonus." This BMB is used to calculate caster level and possible access to spells. Big spellcasting classes get +1/level, bards are closer to +2/3, classes like rangers and paladins are nearer +1/2, and nonmagic classes like fighters and rogues are basically +1/3. Then there are feats that give some minor spellcasting, kind of like what gnomes get, but with the ability to build on that to higher levels. And there's magic items that make use of it. PrC's that make use of it. Feats that allow supernatural abilities that make use of it. It just strikes me as entirely goofy that a wizard can be better at hitting things than a newbie fighter, but even the most experienced fighter won't be better at casting magic than a newbie wizard, despite all the wizards, all the magical items, all the magical creatures, all the supernatural effects, all the wonderous events, that occur to him on a daily basis. Yeah, I don't like the fact that you're forced to do that. I'm a fan of PrC's, but I don't like the fact that a Wizard/Cleric *has* to choose one particular PrC or be useless. There's infinite variation on what a Wizard/Cleric can be. God of magic? Magic as a god itself? Knowledge is divine power? Science giving you the might of gods? But all are subsumed into Mystic Theurges becuase the MT gives you full spellcasting. They should just be able to be a Wiz/Clr without choosing a PrC....not as powerful as a pure Wiz or pure Clr, but still viable. More, I want to give everyone another resource to spend, and more ways to spend that resource. Who says fighters shouldn't be able to use that to improve their own fighting ability? Or to make them more diverse in their talents; able to Charm Person or generate a devensive aura, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
Top