Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 2304600" data-attributes="member: 892"><p>I see some of your points, but still think the MT falls behind. To address the above points, however: Metamagic Rods of Quicken are cheap enough for the Sorceror and Cohort to both have them, by the time the MT leaves "the suck zone". Now they are still casting spells twice as fast.</p><p></p><p>Why am I splitting XP? In 3.5 the cohort doesn't drain XP from the party or the main player, and the cohort can contribute his own XP to his own items. </p><p></p><p>The MT can take leadership, but now is falling far behind in feats, since he also had to take practiced spellcaster (probably twice). If we play the "useful feat game" the MT falls behind. Also, the arcane single caster can beef up the familiar with feats, if he is so inclined.</p><p></p><p>I like Contingency:Heal, but there are other arcane Contingencies that can also be either nasty or defensive. Besides, the cohort cleric can cast shield other on my sorceror. That is one option the MT doesn't have.</p><p></p><p>Also, many area of effect spells/etc. have crap for areas. If the party is reasonably spread out, they won't all get caught. </p><p></p><p>And don't forget, the sorceror (or wizard) has ready access to more higher level spells. Including a whole spell level that the MT doesn't have access to. So the first spell cast is more likely to be more deadly, and require a higher save DC. </p><p></p><p>And speaking of "the suck zone", don't forget that the sorceror is useful up to 6th level, but the 3rd level arcane/ 3rd level divine guy is going to be the spear carrier at that point. The "suck zone" doesn't go away for quite a while after this, although the feat practiced spellcaster helps a lot.</p><p></p><p>So I can see how the MT might be slightly below a sorceror or wizard with cleric cohort, given intelligent spell choice by the MT. But I cannot see it as overpowered. Far from banning it, I would commend someone who took it for deciding to "take the hit" to his character's power.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2304600, member: 892"] I see some of your points, but still think the MT falls behind. To address the above points, however: Metamagic Rods of Quicken are cheap enough for the Sorceror and Cohort to both have them, by the time the MT leaves "the suck zone". Now they are still casting spells twice as fast. Why am I splitting XP? In 3.5 the cohort doesn't drain XP from the party or the main player, and the cohort can contribute his own XP to his own items. The MT can take leadership, but now is falling far behind in feats, since he also had to take practiced spellcaster (probably twice). If we play the "useful feat game" the MT falls behind. Also, the arcane single caster can beef up the familiar with feats, if he is so inclined. I like Contingency:Heal, but there are other arcane Contingencies that can also be either nasty or defensive. Besides, the cohort cleric can cast shield other on my sorceror. That is one option the MT doesn't have. Also, many area of effect spells/etc. have crap for areas. If the party is reasonably spread out, they won't all get caught. And don't forget, the sorceror (or wizard) has ready access to more higher level spells. Including a whole spell level that the MT doesn't have access to. So the first spell cast is more likely to be more deadly, and require a higher save DC. And speaking of "the suck zone", don't forget that the sorceror is useful up to 6th level, but the 3rd level arcane/ 3rd level divine guy is going to be the spear carrier at that point. The "suck zone" doesn't go away for quite a while after this, although the feat practiced spellcaster helps a lot. So I can see how the MT might be slightly below a sorceror or wizard with cleric cohort, given intelligent spell choice by the MT. But I cannot see it as overpowered. Far from banning it, I would commend someone who took it for deciding to "take the hit" to his character's power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
Top