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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Particle_Man" data-source="post: 2305370" data-attributes="member: 892"><p>If you don't like 3.5 rules, why are you talking about the Mystic Theurge at all? They don't even exist in the 3.0 rules.</p><p></p><p>I also find it suspicious when a prestige class *requires* certain items to be on par with other classes. If you need such specific items as orange ioun stones and rods of metamagic (quicken) to function on anything close to par (or in your terms, be overpowered), then I think that an easier solution would be to ban orange ioun stones and rods of metamagic quicken than to ban Mystic Theurges. If you think MT's are too powerful, that is. And note that you cannot make rods of metamagic before 12th level, so you are relying on your DM to be generous to let you buy one or find one. Not every DM has "Ye Olde Magic Item Supermarket".</p><p></p><p>As to prestige classes in general, I would say that some PrCl's are more prestigious than others. The assassin is relatively easy to get into (if your DM allows evil characters at all) and gets the death attack, but it is a one-trick pony feature that usually doesn't work (hard to set up, and fort saves are the easiest saves to make for monsters, and characters with low fort saves tend to have anti-assassin measures built into the class (rogue uncanny dodge, wizard/sorceror spells, etc.)). The Fochluhan Lyricist, on the other hand gets lots of goodies, but it requires 3 different base classes and lots of levels before you can get into it. So some of the "power ups" seem relative to how easy it is to enter the class.</p><p></p><p>As I recall, 2nd ed. kits allowed advantages without serious disadvantages. Elf kits were the worst abusers of this. Prestige Classes are agreed by almost everyone to be more balanced than 2nd edition kits. The few strange loopholes (hulking hurler being one) can be quickly eliminated by a slight wording change in one of the class's abilities. That is not endemic of a serious problem with prestige classes in general. Even Assassin has some limits. If I want a Rogue/Assassin, I am good to go. If I want a Swashbuckler/Assassin or Warlock/Assassin or Hexblade/Assassin, then I got problems because those classes don't have the right skill-set. So I already would have to plan ahead to multi-class into a class with the right skill-set, just to get into the assassin class. With 2nd ed. kits, you are good to go from 1st level.</p><p></p><p>Oh, another advantage of the Wizard/Soreror + Cleric Cohort: twice as many feats, for twice the amount of items that can be created, or other goodies.</p><p></p><p>Another problem: your Mystic Theurge takes longer to set up his combos. That slow down is going to, well, slow him down, relative to the rest of the party. By the time he is set up, the 20th level Wizard has already done his Time Stop and destroyed the BBEG, and then had tea with his cleric cohort.</p><p></p><p>Personally, I think that the problem with prestige classes is that people forget that they are there for the DM. The DM decides which one's would fit his world, for roleplay reasons. A few "multi-class utility" prestige classes are a bit dry, but that is because they are designed to plug a multi-classing hole, and the DM, if he allows them, is expected to add the flavour.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2305370, member: 892"] If you don't like 3.5 rules, why are you talking about the Mystic Theurge at all? They don't even exist in the 3.0 rules. I also find it suspicious when a prestige class *requires* certain items to be on par with other classes. If you need such specific items as orange ioun stones and rods of metamagic (quicken) to function on anything close to par (or in your terms, be overpowered), then I think that an easier solution would be to ban orange ioun stones and rods of metamagic quicken than to ban Mystic Theurges. If you think MT's are too powerful, that is. And note that you cannot make rods of metamagic before 12th level, so you are relying on your DM to be generous to let you buy one or find one. Not every DM has "Ye Olde Magic Item Supermarket". As to prestige classes in general, I would say that some PrCl's are more prestigious than others. The assassin is relatively easy to get into (if your DM allows evil characters at all) and gets the death attack, but it is a one-trick pony feature that usually doesn't work (hard to set up, and fort saves are the easiest saves to make for monsters, and characters with low fort saves tend to have anti-assassin measures built into the class (rogue uncanny dodge, wizard/sorceror spells, etc.)). The Fochluhan Lyricist, on the other hand gets lots of goodies, but it requires 3 different base classes and lots of levels before you can get into it. So some of the "power ups" seem relative to how easy it is to enter the class. As I recall, 2nd ed. kits allowed advantages without serious disadvantages. Elf kits were the worst abusers of this. Prestige Classes are agreed by almost everyone to be more balanced than 2nd edition kits. The few strange loopholes (hulking hurler being one) can be quickly eliminated by a slight wording change in one of the class's abilities. That is not endemic of a serious problem with prestige classes in general. Even Assassin has some limits. If I want a Rogue/Assassin, I am good to go. If I want a Swashbuckler/Assassin or Warlock/Assassin or Hexblade/Assassin, then I got problems because those classes don't have the right skill-set. So I already would have to plan ahead to multi-class into a class with the right skill-set, just to get into the assassin class. With 2nd ed. kits, you are good to go from 1st level. Oh, another advantage of the Wizard/Soreror + Cleric Cohort: twice as many feats, for twice the amount of items that can be created, or other goodies. Another problem: your Mystic Theurge takes longer to set up his combos. That slow down is going to, well, slow him down, relative to the rest of the party. By the time he is set up, the 20th level Wizard has already done his Time Stop and destroyed the BBEG, and then had tea with his cleric cohort. Personally, I think that the problem with prestige classes is that people forget that they are there for the DM. The DM decides which one's would fit his world, for roleplay reasons. A few "multi-class utility" prestige classes are a bit dry, but that is because they are designed to plug a multi-classing hole, and the DM, if he allows them, is expected to add the flavour. [/QUOTE]
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