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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Storm Raven" data-source="post: 2305947" data-attributes="member: 307"><p>But it's not just one special ability. It's three, plus 40 skill points, plus trap sense. yes, the assassin gets two special abilities and spells (12 total, oh my!) and poison stuff, but he misses out on a bunch too. That's the trade off. In 2e, with kits, you had <em>no</em> trade off, you just added a bunch of abilities to your character sheet, usually for "role-playing" limitations that didn't really exist.</p><p></p><p>And I'm not sure you quite understand how difficult a death attack is to pull off. You have to spend three rounds observing the target. Even invisible and hiding, that is difficult to pull off against most CR appropriate opponents once you reach the mid- to high- levels. It's a nice ability, but it is so rare that you can actually <em>do</em> it, as opposed to, say Opportunist, which you can have a reasonable chance of doing <em>every round</em> in combat (and, if you are reasonably smart, will mostly be sneak attacks to boot), that the infrenquency of its application makes it not as cool as you seem to think it is.</p><p></p><p></p><p></p><p>It's not a 1st level rogue, its pushing your skill levels to the point where you can make skill checks of such extreme difficulty that you may as well have the ability to cast spells. The 1st level rogue doesn't get you 23 ranks in Bluff. He gets you 4. There is a significant difference in the uses for those two arrays of abilities.</p><p></p><p>Skill enhancing items huh? Once again, your argument is "I don't need abilities, I can just spend my way out of not having them". Sure, I guess that might make sense, but on the other hand, I could just say "the rogue can offset the assassin's spell casting ability by buying wands and using his insanely high Use Magic Device skill to use them." In the end, you compare characters based on their abilities, not based on what you could buy to offset those abilities, becuase the other side could always counter by buying other things.</p><p></p><p></p><p></p><p>Well, given that I've read the rules, and you clearly haven't, your arguments continue to make no sense. Your probelm is that you <em>aren't</em> using logic, or that your logic is so crippled by your lack of understanding of the rules of the game that your statements amount to gibberish.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2305947, member: 307"] But it's not just one special ability. It's three, plus 40 skill points, plus trap sense. yes, the assassin gets two special abilities and spells (12 total, oh my!) and poison stuff, but he misses out on a bunch too. That's the trade off. In 2e, with kits, you had [i]no[/i] trade off, you just added a bunch of abilities to your character sheet, usually for "role-playing" limitations that didn't really exist. And I'm not sure you quite understand how difficult a death attack is to pull off. You have to spend three rounds observing the target. Even invisible and hiding, that is difficult to pull off against most CR appropriate opponents once you reach the mid- to high- levels. It's a nice ability, but it is so rare that you can actually [i]do[/i] it, as opposed to, say Opportunist, which you can have a reasonable chance of doing [i]every round[/i] in combat (and, if you are reasonably smart, will mostly be sneak attacks to boot), that the infrenquency of its application makes it not as cool as you seem to think it is. [i][/i] It's not a 1st level rogue, its pushing your skill levels to the point where you can make skill checks of such extreme difficulty that you may as well have the ability to cast spells. The 1st level rogue doesn't get you 23 ranks in Bluff. He gets you 4. There is a significant difference in the uses for those two arrays of abilities. Skill enhancing items huh? Once again, your argument is "I don't need abilities, I can just spend my way out of not having them". Sure, I guess that might make sense, but on the other hand, I could just say "the rogue can offset the assassin's spell casting ability by buying wands and using his insanely high Use Magic Device skill to use them." In the end, you compare characters based on their abilities, not based on what you could buy to offset those abilities, becuase the other side could always counter by buying other things. [i][/i] Well, given that I've read the rules, and you clearly haven't, your arguments continue to make no sense. Your probelm is that you [i]aren't[/i] using logic, or that your logic is so crippled by your lack of understanding of the rules of the game that your statements amount to gibberish. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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