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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Storm Raven" data-source="post: 2308603" data-attributes="member: 307"><p>No one got a discount for crafting in my example, on either side. I <em>could have</em> saved money for both the MT and the wizard/cohort by having them craft items, but doing so works out to the <em>disadvantage</em> of the MT, since the wizard/cohort have, effectively, <em>twice</em> the XP pool to drasw from for their crafting endeavors.</p><p></p><p>In other words, I didn't use all of the advantages available to the wizard/cohort and <em>still</em> came out ahead in the transaction. You see, if we start crafting things, both sides can do that trick, so it comes out as a wash. Say you go ahead and craft your orange <em>iouns stone</em>, your <em>lesser rod of metamagic</em>, and your various defensive items (cloak, amulet, bracers and so on). You save money and spend experience points. Great. The wizard/cohort can do that too, saving the same percentage of money you did, and still spending their excess cash on a bunch of other stuff.</p><p></p><p>The MT needs expensive items to bring himself up to the casting ability of the wizard/cohort. Things like ioun stones, and metamagic rods. The wizard/cohort <em>doesn't need to buy these items</em>. They can buy <em>other things</em>, providing better defense, while still outclassing the MT in the spell casting dapeartment with their higher save DCs, higher caster level, and so on.</p><p></p><p>You need to go back and actually read the example. Everyone else who has read it understands it. You are the only one who is not getting it, and I think that is just because, at this point, you are willfully not understanding the rules.</p><p></p><p>So, are you going to stat out your "super-powered MT" any time soon? You said you would, and since then, I've seen nothing but a lot of bluster and ranting. I thought you were probably one of those guys who was all talk, but who would wilt when the time came to put his cards on the table. I see now that I seem to have been right.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2308603, member: 307"] No one got a discount for crafting in my example, on either side. I [i]could have[/i] saved money for both the MT and the wizard/cohort by having them craft items, but doing so works out to the [i]disadvantage[/i] of the MT, since the wizard/cohort have, effectively, [i]twice[/i] the XP pool to drasw from for their crafting endeavors. In other words, I didn't use all of the advantages available to the wizard/cohort and [i]still[/i] came out ahead in the transaction. You see, if we start crafting things, both sides can do that trick, so it comes out as a wash. Say you go ahead and craft your orange [i]iouns stone[/i], your [i]lesser rod of metamagic[/i], and your various defensive items (cloak, amulet, bracers and so on). You save money and spend experience points. Great. The wizard/cohort can do that too, saving the same percentage of money you did, and still spending their excess cash on a bunch of other stuff. The MT needs expensive items to bring himself up to the casting ability of the wizard/cohort. Things like ioun stones, and metamagic rods. The wizard/cohort [i]doesn't need to buy these items[/i]. They can buy [i]other things[/i], providing better defense, while still outclassing the MT in the spell casting dapeartment with their higher save DCs, higher caster level, and so on. You need to go back and actually read the example. Everyone else who has read it understands it. You are the only one who is not getting it, and I think that is just because, at this point, you are willfully not understanding the rules. So, are you going to stat out your "super-powered MT" any time soon? You said you would, and since then, I've seen nothing but a lot of bluster and ranting. I thought you were probably one of those guys who was all talk, but who would wilt when the time came to put his cards on the table. I see now that I seem to have been right. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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