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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="DungeonMaster" data-source="post: 2310864" data-attributes="member: 27431"><p>Wow you've got a big mouth when you're left to your own devices for little under an hour... </p><p></p><p>Just using plain rules, not trying to abuse the item crafting system, polymorph or other highly abusable mechanics. I'll correct any mistakes if anyone can find them. </p><p>And no item worth more than 30 percent of the character's wealth.</p><p>I won't even try to use all the advantages of the MT, just break more than even in many categories.</p><p> </p><p><strong> THE URGE </strong></p><p>Human Evoker3/Clr3/Urge6</p><p><strong> Stats: </strong> str 8, dex 14 (12+ 2 gloves), con 15 (13+ 2 iounstone), int 20 (15+1 levels+ 4 headband), wis 20 (14 +2 levels +4 periapt), cha 10</p><p><strong> Hp: </strong> 63.5 (8 +2d8+9d4 = 28.5 + 2x12 con)</p><p><strong> AC: </strong> 22 (10 + 2 dex + 5 wis +1 monk + 4 mage armor)</p><p><strong> Touch AC: </strong> 18</p><p><strong> Saves: </strong> +12/+12/+20</p><p>( 3/1/3 cleric + 1/1/3 wizard + 2/2/5 MT then + 2 con, +4 dex and weasel + 5 wiz then +3 resistance +1 luck)</p><p><strong> Skills: </strong> the standard, spellcraft, concentration and so forth, not a big deal will be better than the non-MTs</p><p><strong> Feats: </strong> Scribe scroll (free), Empower spell (1st), Maximize spell (1st), Craft wondrous item (3rd), Spell penetration (6th), Quicken spell (9th), Craft rod (12th).</p><p><strong> Gear: </strong> 88 000 total</p><p>8000 Metamagic rod of lesser maximize (crafted)</p><p>17500 Metamagic rod of lesser quicken (crafted)</p><p>4000 Ring of counterspells</p><p>8000 Periapt of wisdom +4 (crafted)</p><p>8000 Headband of intellect +4 (crafted)</p><p>4500 Cloak of resistance +3 (crafted)</p><p>15000 Orange ioun stone (crafted)</p><p>6500 Monk's belt (crafted)</p><p>4000 Ioun stone +2 Con (crafted)</p><p>2000 Gloves of dexterity +2 (crafted)</p><p>10000 Luckstone (crafted)</p><p>100 Weasel familiar</p><p>150 scroll of fox's cunning </p><p>200 scribing cost of fox's cunning </p><p>-----------------------------</p><p>87950 GP total</p><p>Extra cash for scrolls, mundane gear, etc...</p><p></p><p><strong> Spells per day: </strong></p><p>Arcane:</p><p>1st/2nd/3rd/4th/5th</p><p>4+1/4+1/3+1/2+1/1+1 (+ from specialisation)</p><p>2/1/1/1/1/1 from int 20</p><p>Total:</p><p>7/5/5/4/3</p><p>Divine:</p><p>1st/2nd/3rd/4th/5th</p><p>4+1/4+1/3+1/2+1/1+1 (+ from domain)</p><p>2/1/1/1/1/1 from wis 20</p><p>7/5/5/4/3</p><p> </p><p><strong> Sample Wizard spell book: </strong> (2 per level except for 5+2=7 at level 1)</p><p>1st level: Mage armor, Magic missile, True-strike, Burning hands, Charm person, Ventriloquism</p><p>2nd level: Scorching ray, Fox's cunning, Mirror image, Gust of wind, Cat's grace</p><p>3rd level: Fireball, Lightning bolt, Displacement, Stinking cloud</p><p>4th level: Improved invisibility, Black tentacles, Wall of ice, Wall of fire</p><p>5th level: Feeblemind, Bigby's interposing hand</p><p> </p><p><strong> Typical spell selection: DCs are (15+ spell level) </strong></p><p> </p><p><em> Arcane: </em> (opposition schools necromancy and abjuration)</p><p>5th: Empowered fireball x2, Feeblemind</p><p>4th: Improved invisibility, Evard's black tentacles, Wall of ice, Empowered scorching ray</p><p>3rd: Fireball x2, Lightning bolt x1, Empowered magic missile, Stinking cloud</p><p>2nd: Scorching ray x3, Mirror image, Gust of wind </p><p>1st: Magic missile x4, Mage Armor, True strike, Charm person</p><p> </p><p><em> Divine: </em></p><p>5th: Teleport, Spell resistance, True Seeing</p><p>4th: Dimension door, Death ward, Divine power, Dimensional Anchor</p><p>3rd: Fly, Seering light, Dispel magic x2, Protection from energy</p><p>2nd: Aid, Silencex2, Resist energy, Hold person</p><p>1st: Longstrider, Sanctuary x2, Sheild of faith, Divine favor, Obscuring mist, Command</p><p></p><p><strong> </strong></p><p><strong>Domains are Travel and Luck, gets to re-roll 1/day a save, attack roll, etc... and freedom of movement 1/day</strong></p><p><strong></strong> </p><p> </p><p>Standard way of killing the opposing wizard+cleric (as if it matters since it's so easy):</p><p>"Since I am so weak I guess I get to go first right?"</p><p>Round 1: Empowered Maximized(rod)Fireball + Quickened(rod) Empowered fireball</p><p>- even if dipswitch and company make both saves, the wizard is dead. Big if too.</p><p>Especially without a divine ability to reroll.</p><p>And likely has to save for death from massive damage too.</p><p>Or Round 1: Black tentacles + Quickened(rod) Silence</p><p>Or Round 1: Or plain maximized seering light (or empowered maximized searing light if he's feeling mean)</p><p>Or Round 1: Plain old Feeblemind vs. his <em> very </em> wimpy save...</p><p>Or Round 1: Dimensional anchor + quickened well you get the gist.</p><p>And that's only his offense. Better luck next time plucky. And the leadership modifier is for <em> having a familiar </em> not acquiring one while you have a cohort. *sigh*</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2310864, member: 27431"] Wow you've got a big mouth when you're left to your own devices for little under an hour... Just using plain rules, not trying to abuse the item crafting system, polymorph or other highly abusable mechanics. I'll correct any mistakes if anyone can find them. And no item worth more than 30 percent of the character's wealth. I won't even try to use all the advantages of the MT, just break more than even in many categories. [B] THE URGE [/B] Human Evoker3/Clr3/Urge6 [B] Stats: [/B] str 8, dex 14 (12+ 2 gloves), con 15 (13+ 2 iounstone), int 20 (15+1 levels+ 4 headband), wis 20 (14 +2 levels +4 periapt), cha 10 [B] Hp: [/B] 63.5 (8 +2d8+9d4 = 28.5 + 2x12 con) [B] AC: [/B] 22 (10 + 2 dex + 5 wis +1 monk + 4 mage armor) [B] Touch AC: [/B] 18 [B] Saves: [/B] +12/+12/+20 ( 3/1/3 cleric + 1/1/3 wizard + 2/2/5 MT then + 2 con, +4 dex and weasel + 5 wiz then +3 resistance +1 luck) [B] Skills: [/B] the standard, spellcraft, concentration and so forth, not a big deal will be better than the non-MTs [B] Feats: [/B] Scribe scroll (free), Empower spell (1st), Maximize spell (1st), Craft wondrous item (3rd), Spell penetration (6th), Quicken spell (9th), Craft rod (12th). [B] Gear: [/B] 88 000 total 8000 Metamagic rod of lesser maximize (crafted) 17500 Metamagic rod of lesser quicken (crafted) 4000 Ring of counterspells 8000 Periapt of wisdom +4 (crafted) 8000 Headband of intellect +4 (crafted) 4500 Cloak of resistance +3 (crafted) 15000 Orange ioun stone (crafted) 6500 Monk's belt (crafted) 4000 Ioun stone +2 Con (crafted) 2000 Gloves of dexterity +2 (crafted) 10000 Luckstone (crafted) 100 Weasel familiar 150 scroll of fox's cunning 200 scribing cost of fox's cunning ----------------------------- 87950 GP total Extra cash for scrolls, mundane gear, etc... [B] Spells per day: [/B] Arcane: 1st/2nd/3rd/4th/5th 4+1/4+1/3+1/2+1/1+1 (+ from specialisation) 2/1/1/1/1/1 from int 20 Total: 7/5/5/4/3 Divine: 1st/2nd/3rd/4th/5th 4+1/4+1/3+1/2+1/1+1 (+ from domain) 2/1/1/1/1/1 from wis 20 7/5/5/4/3 [B] Sample Wizard spell book: [/B] (2 per level except for 5+2=7 at level 1) 1st level: Mage armor, Magic missile, True-strike, Burning hands, Charm person, Ventriloquism 2nd level: Scorching ray, Fox's cunning, Mirror image, Gust of wind, Cat's grace 3rd level: Fireball, Lightning bolt, Displacement, Stinking cloud 4th level: Improved invisibility, Black tentacles, Wall of ice, Wall of fire 5th level: Feeblemind, Bigby's interposing hand [B] Typical spell selection: DCs are (15+ spell level) [/B] [i] Arcane: [/i] (opposition schools necromancy and abjuration) 5th: Empowered fireball x2, Feeblemind 4th: Improved invisibility, Evard's black tentacles, Wall of ice, Empowered scorching ray 3rd: Fireball x2, Lightning bolt x1, Empowered magic missile, Stinking cloud 2nd: Scorching ray x3, Mirror image, Gust of wind 1st: Magic missile x4, Mage Armor, True strike, Charm person [i] Divine: [/i] 5th: Teleport, Spell resistance, True Seeing 4th: Dimension door, Death ward, Divine power, Dimensional Anchor 3rd: Fly, Seering light, Dispel magic x2, Protection from energy 2nd: Aid, Silencex2, Resist energy, Hold person 1st: Longstrider, Sanctuary x2, Sheild of faith, Divine favor, Obscuring mist, Command [B] Domains are Travel and Luck, gets to re-roll 1/day a save, attack roll, etc... and freedom of movement 1/day [/B] Standard way of killing the opposing wizard+cleric (as if it matters since it's so easy): "Since I am so weak I guess I get to go first right?" Round 1: Empowered Maximized(rod)Fireball + Quickened(rod) Empowered fireball - even if dipswitch and company make both saves, the wizard is dead. Big if too. Especially without a divine ability to reroll. And likely has to save for death from massive damage too. Or Round 1: Black tentacles + Quickened(rod) Silence Or Round 1: Or plain maximized seering light (or empowered maximized searing light if he's feeling mean) Or Round 1: Plain old Feeblemind vs. his [i] very [/i] wimpy save... Or Round 1: Dimensional anchor + quickened well you get the gist. And that's only his offense. Better luck next time plucky. And the leadership modifier is for [i] having a familiar [/i] not acquiring one while you have a cohort. *sigh* [/QUOTE]
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