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*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Kem" data-source="post: 2311646" data-attributes="member: 18158"><p>No you don't do everything. At any one time the most precious commodity, TIME, is limited and in any given frame of time you are stuck doing ONE thing.</p><p></p><p>You miss this. Bigtime.</p><p></p><p></p><p></p><p>*laugh* Your Save DC is 18. Thats it. You are doing 30+ not 60+ to most targets.</p><p></p><p>Even YOUR Reflex save makes that on a 6. A SIX.</p><p></p><p></p><p></p><p>Blink, Displacement, Improved Invis, how much more do you need? You don't have TIME to cast your defensive spells if you are going offensive. You have to pick one.</p><p></p><p></p><p></p><p>Yeah, um, not an arena match. Wanna try that again?</p><p></p><p></p><p></p><p>Yeah those are most of them. Wall of ice and Hold Person are ok. Hold person blows against casters, Wall of Ice is good. Glad you got a couple good spells. While you are using these though, the wizard is still on level 5 spells. Good Game. Not to mention the wizard still has those spells. You know for AFTER duplicating your Emp/Max Fireballs.</p><p></p><p></p><p></p><p>You will never replace a Cleric. Mostly because you CAN'T change into armor in a minute. Without Silent Spell you are not casting any good Mage buffs before putting it on.</p><p></p><p></p><p></p><p>Playtest him then. I can tell <em>for a fact</em>, that you would never think of playtesting it. And I have never heard of anyone saying that <em>from playtesting</em> they are overpowered. Only in made up situations like arenas, and theoretical discussions such as this.</p><p></p><p></p><p></p><p>So can the wizard. Whats your point? The Wizard can do it ALOT more then you also. AND can cast 24d6 non-fire damage at a single target. You can't.</p><p></p><p>So, I would like to point out <em>another</em> questionable game mechanic you are using.</p><p></p><p>Metamagic Rods.</p><p>Your character is utter garbage without them, so I will conceed that Metamagic Rods are very powerful. Too bad your character isn't.</p></blockquote><p></p>
[QUOTE="Kem, post: 2311646, member: 18158"] No you don't do everything. At any one time the most precious commodity, TIME, is limited and in any given frame of time you are stuck doing ONE thing. You miss this. Bigtime. *laugh* Your Save DC is 18. Thats it. You are doing 30+ not 60+ to most targets. Even YOUR Reflex save makes that on a 6. A SIX. Blink, Displacement, Improved Invis, how much more do you need? You don't have TIME to cast your defensive spells if you are going offensive. You have to pick one. Yeah, um, not an arena match. Wanna try that again? Yeah those are most of them. Wall of ice and Hold Person are ok. Hold person blows against casters, Wall of Ice is good. Glad you got a couple good spells. While you are using these though, the wizard is still on level 5 spells. Good Game. Not to mention the wizard still has those spells. You know for AFTER duplicating your Emp/Max Fireballs. You will never replace a Cleric. Mostly because you CAN'T change into armor in a minute. Without Silent Spell you are not casting any good Mage buffs before putting it on. Playtest him then. I can tell [i]for a fact[/i], that you would never think of playtesting it. And I have never heard of anyone saying that [i]from playtesting[/i] they are overpowered. Only in made up situations like arenas, and theoretical discussions such as this. So can the wizard. Whats your point? The Wizard can do it ALOT more then you also. AND can cast 24d6 non-fire damage at a single target. You can't. So, I would like to point out [i]another[/i] questionable game mechanic you are using. Metamagic Rods. Your character is utter garbage without them, so I will conceed that Metamagic Rods are very powerful. Too bad your character isn't. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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