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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Storm Raven" data-source="post: 2311895" data-attributes="member: 307"><p>Sure you could. I hope you aren't hoping to spend that 5th level spell slot on something else.</p><p></p><p></p><p></p><p>There's no reason to. It's already obvious that the Urge is hopelessly outlclassed.</p><p></p><p></p><p></p><p>Your touch attack is +8, my touch AC is 14, so you need a 4 to hit to begin with. You need to overcome SR, which you fail a quarter of the time. Your save DC is pathetic: 20. The wizard's Will save is +13. Even accounting for the -4 adjustment, the wizard saves 50% of the time. So, the actual chance that you will succeed is 28%. And you have yet to deal with the cohort, who can probably whack you around by himself.</p><p></p><p>I hope you aren't caught flat-footed. Your touch AC is only 10 then.</p><p></p><p></p><p></p><p>Nope, 24. 10 + 6 Intelligence modifier + 6 spell level + 1 Spell Focus + 1 Greater Spell Focus = 24.</p><p></p><p></p><p></p><p>it's a <em>flame strike</em> plus a <em>disitnegrate</em>, or <em>flesh to stone</em>. You seem to forget that while you can cast two spells per round three times per day, my guys can do it 28 times per day. 10d6 damage averages 35 points, and the <em>disintegrate</em> you saved against caused you 17.5 damage. You are at 0, even if you save against the <em>disintegrate</em>. If you fail the save, you are almost surely dead (84 average damage).</p><p></p><p></p><p></p><p>I burn up your reroll. And then you don't have it any more. And your character gets picked apart.</p><p></p><p></p><p></p><p>Pretty much, given that I left thousands of gp in the kitty, and you left pennies.</p><p></p><p></p><p></p><p>You are the only one posting here who thinks so. Your utility is very limited, to a few rounds per day, and even then, the wizard + cohort outmatches you down the line. The point isn't who can win a heads up fight, in a spell casting duel that is almost always the one who wins initiative unless the other gets lucky. The key is who is more valuable over the long haul, and that's clearly the wizard + cohort combination. They have 53 more total spell levels than you to cast, they can cast two spells per round 25 more times per day than you, they have higher save DCs for their spells, they have more useful sundry abilities, and can absorb more damage than you.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2311895, member: 307"] Sure you could. I hope you aren't hoping to spend that 5th level spell slot on something else. [i][/i] There's no reason to. It's already obvious that the Urge is hopelessly outlclassed. [i][/i] Your touch attack is +8, my touch AC is 14, so you need a 4 to hit to begin with. You need to overcome SR, which you fail a quarter of the time. Your save DC is pathetic: 20. The wizard's Will save is +13. Even accounting for the -4 adjustment, the wizard saves 50% of the time. So, the actual chance that you will succeed is 28%. And you have yet to deal with the cohort, who can probably whack you around by himself. I hope you aren't caught flat-footed. Your touch AC is only 10 then. [i][/i] Nope, 24. 10 + 6 Intelligence modifier + 6 spell level + 1 Spell Focus + 1 Greater Spell Focus = 24. [i][/i] it's a [i]flame strike[/i] plus a [i]disitnegrate[/i], or [i]flesh to stone[/i]. You seem to forget that while you can cast two spells per round three times per day, my guys can do it 28 times per day. 10d6 damage averages 35 points, and the [i]disintegrate[/i] you saved against caused you 17.5 damage. You are at 0, even if you save against the [i]disintegrate[/i]. If you fail the save, you are almost surely dead (84 average damage). [i][/i] I burn up your reroll. And then you don't have it any more. And your character gets picked apart. [i][/i] Pretty much, given that I left thousands of gp in the kitty, and you left pennies. [i][/i] You are the only one posting here who thinks so. Your utility is very limited, to a few rounds per day, and even then, the wizard + cohort outmatches you down the line. The point isn't who can win a heads up fight, in a spell casting duel that is almost always the one who wins initiative unless the other gets lucky. The key is who is more valuable over the long haul, and that's clearly the wizard + cohort combination. They have 53 more total spell levels than you to cast, they can cast two spells per round 25 more times per day than you, they have higher save DCs for their spells, they have more useful sundry abilities, and can absorb more damage than you. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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