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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Storm Raven" data-source="post: 2311936" data-attributes="member: 307"><p>Three times per day. Oh, wow. How were you going to offset the 53 extra levels of spells that my guys can cast? With a rod? Don't make me laugh.</p><p></p><p></p><p></p><p>And then you don't have the rods, and can't cast two spells per round.</p><p></p><p></p><p></p><p>Except, of course, he doesn't. Why? Because his saves and hit points save him. And he cast <em>spell resistance</em>, giving him SR 22, making your spells less than effective.</p><p></p><p></p><p></p><p>If you pentrate SR. And if you don't, as I said before, trigger the <em>contingency</em> that activates a <em>lesser globe of invulnerability</em> that makes him invulnerable to your <em>fireballs</em>, giving you a bunch of wasted effort.</p><p></p><p></p><p></p><p>Why bother? In every area that counts, the wizard + cohort outclass you, able to cast more spells, higher level spells, more effectively than you. Going through the motions of picking spells is just silly at this point. You lost the debate. You may as well admit it.</p><p></p><p></p><p></p><p>And you only succeed 28% of the time. Ohh, scary.</p><p></p><p></p><p></p><p>yes he can. At a lower caster level. And not as often. You just seem to want to kill your save DCs by throwing around hopped up 3rd level spells for some reason.</p><p></p><p></p><p></p><p>Your maximized empowered fireball has a save DC of 18. The chain lightning has a save DC of 22. That's quite a bit more than 1. While everyone saves against your spell, you fail against the <em>chain lightning</em> almost half the time.</p><p></p><p></p><p></p><p>You start behind by 53 spell levels. You can only cast two spells per round three times per day. Your divine abilities are severely hampered by your low cleric level (your <em>freedom of movement</em> only lasts three rounds per day, you turn undead as 3rd level cleric). My cohort has divine abillities too, and uses them as a 10th level cleric. You lose on that score too.</p><p></p><p></p><p></p><p>You've hopelessly lost the argument. You only want to harp on this irrelevant issue in a desperate attempt to obscure that fact.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2311936, member: 307"] Three times per day. Oh, wow. How were you going to offset the 53 extra levels of spells that my guys can cast? With a rod? Don't make me laugh. [i][/i] And then you don't have the rods, and can't cast two spells per round. [i][/i] Except, of course, he doesn't. Why? Because his saves and hit points save him. And he cast [i]spell resistance[/i], giving him SR 22, making your spells less than effective. [i][/i] If you pentrate SR. And if you don't, as I said before, trigger the [i]contingency[/i] that activates a [i]lesser globe of invulnerability[/i] that makes him invulnerable to your [i]fireballs[/i], giving you a bunch of wasted effort. [i][/i] Why bother? In every area that counts, the wizard + cohort outclass you, able to cast more spells, higher level spells, more effectively than you. Going through the motions of picking spells is just silly at this point. You lost the debate. You may as well admit it. [i][/i] And you only succeed 28% of the time. Ohh, scary. [i][/i] yes he can. At a lower caster level. And not as often. You just seem to want to kill your save DCs by throwing around hopped up 3rd level spells for some reason. [i][/i] Your maximized empowered fireball has a save DC of 18. The chain lightning has a save DC of 22. That's quite a bit more than 1. While everyone saves against your spell, you fail against the [i]chain lightning[/i] almost half the time. [i][/i] You start behind by 53 spell levels. You can only cast two spells per round three times per day. Your divine abilities are severely hampered by your low cleric level (your [i]freedom of movement[/i] only lasts three rounds per day, you turn undead as 3rd level cleric). My cohort has divine abillities too, and uses them as a 10th level cleric. You lose on that score too. [i][/i] You've hopelessly lost the argument. You only want to harp on this irrelevant issue in a desperate attempt to obscure that fact. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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