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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Kem" data-source="post: 2312056" data-attributes="member: 18158"><p>Here's one for you.</p><p></p><p><strong>Chiyochan, The Pink Pigtailed Gnome Of Knowing Everything There Is To Know.</strong></p><p><em>Tiny Gnome Diviner, Opposition Enchantment 12</em></p><p>Str: 4 (8 -2 Gnome, -2 Size)</p><p>Dex: 14 (12 +2 Size)</p><p>Con: 15</p><p>Int: 24 (15+3 Levels +6 Earring)</p><p>Wis: 10</p><p>Cha: 14</p><p></p><p>Ranged Touch Attack: +10</p><p>AC: 16 Touch, 24 Flatfooted, 26 Normal (+2 Dex, +2 Size, +4 Shield +6 Armor, +2 Deflection)</p><p>HP: 55.5</p><p>Saves: Fort: +10, Refl: +10, Will: +12 (4/4/8 +3 Resist, +2/2/0 Abil Mods)</p><p>Feats: Scribe Scroll, Craft Wonderous Item, Leadership, Empower Spell, Quicken Spell, Maximize Spell, Craft Rod, Craft Staff</p><p>Skills: Approx 5 Maxxed, Concentration, Spellcraft, Knowledge Arcanae, Craft Armor, 1 unpicked. (I'd Pick Craft Calligraphy and have her use regular size materials)</p><p></p><p>Equipment: (88k)</p><p>Earring of Intellect +6 (18000gp crafted)</p><p>Vest of Saves +4 (8000gp crafted)</p><p>Light Mithril Shield of Protection +4 (4583gp crafted)</p><p>Bracelet of Armor +6 (18,000 crafted)</p><p>Ring of Protection +2 (8000)</p><p>Maximized Lesser Spells Stick (8000 Crafted)</p><p>Staff of Quickened True Strike (16875 crafted)</p><p>Silent Lesser Spells Stick (1500 Crafted)</p><p>Empowered Lesser Spells Stick (4500)</p><p></p><p>291gp left over.</p><p></p><p>Spells:</p><p>Base: 4/4/4/4/3/3/2</p><p>Spec: 0/1/1/1/1/1/1</p><p>Int : 0/2/2/2/1/1/1</p><p>Tota: 4/7/7/7/5/5/4</p><p></p><p>DC: 17 + Spell Level (18 for illusions)</p><p>Spellbook:</p><p>6th: Contingency, True Seeing, Greater Dispelling, Flesh to Stone</p><p>5th: Permanency, Teleport, Telepathic Bond, Cloudkill</p><p>4th: Phantasmal Killer, Scrying, Greater Invisibility, Enervation</p><p>3rd: Tongues, Haste, Ray of Exhaustion, Non-Detection</p><p>2nd: Fox's Cunning, Mirror Image, See Invisibility, Scorching Ray</p><p>1st: Mage Armor, True Strike, Reduce Person, Magic Missile, Comprehend Languages, Ray of Enfeeblement</p><p></p><p>Sample Spell List:</p><p>6th: (4/4)True Seeing, Greater Dispelling, Flesh to Stone, Empowered Enervation</p><p>5th: (5/5)Telepathic Bond, Teleport, Cloudkill, Max Scorching Rayx2</p><p>4th: (5/5)Scrying, Phantasmal Killer, Enervation, Greater Invisibility, Empowered Scorching Ray</p><p>3rd: (7/7)Hastex3, Ray of Exhaustionx2, Non-Detection, Tongues</p><p>2nd: (7/7)Mirror Image, Scorching Rayx3, See Invisibilityx2</p><p>1st: (7/7)True Strike, Cmprehend Languages, Magic Missilex2, Ray of Enfeeblementx3</p><p>Reduce Person is Permanent on Chiyo.</p><p></p><p>When Chiyo hit level 12, an NPC who Chiyo knew as Sakaki's church bought armor from Chiyo.</p><p><strong>Sakaki, The Tall Cleric</strong></p><p><em>Human Cleric 10 of Luck and Travel</em></p><p>Str: 13</p><p>Dex: 12</p><p>Con: 18</p><p>Int: 10</p><p>Wis: 21</p><p>Cha: 8</p><p></p><p>Attack: +7/+2 (+1 Str, +1 Dex)</p><p>AC: 11/22/23 T/F/N</p><p>HP: 68.5</p><p>Saves: +11/+6/+12</p><p>Feats: Craft Arms/Armor, Craft Wonderous Item, Tower Shield Profiency, 2 Unpicked</p><p>Skills: Concentration, Religion, Spellcraft</p><p></p><p>Equipment: (16k)</p><p>Full Plate of Coolness +2 (2550 crafted)</p><p>Masterwork Mace +1 (1300 crafted)</p><p>Shield of Coolness +2 (2055 crafted)</p><p>Cloak of Resistance +2 (2000 crafted)</p><p>Necklace of Wisdom +4 (8000 crafted)</p><p></p><p>Spells:</p><p></p><p>Your Cleric List. Plus Flame Strike and Spell Immunity. Why? Cause now you can shut up about your cleric spells.</p><p></p><p>Thats why you don't compare to a Wizard/Cleric Cohort Pair.</p><p></p><p>-------------------------------------------</p><p></p><p>More then 5 times a Day I can cast 3 spells a round.</p><p>My Touch Attack Bonus is +10, +30 with true strike which I can use almost at will.</p><p>My Empowered Enervation deals 1-6 negative levels and hits. Thats a big hit on saves, attack rolls, and 1-6 of the highest level spells gone.</p><p>My Phantasmal Killer has a Save DC of 22. Rogues die.</p><p>Max Emp Sorching Ray deals (24+2d6)x3 with the first one hitting for 31 no save, the others needing to make a touch attack.</p><p></p><p>Flesh to Stone has a save DC of 23. That Storm Giant fails that save 25% of the time. Only it kills him it doesn't deal 1/4 to 1/2 his HP in damage. With an Emp Enervation the round before I can bring his chance to hit me down an average of 3.5 points, making it so that he hits me on a 16 with his bow. And my cohort on a 13. This would allow my party to easily kill the poor giant. As if he has his weapon out, his ATK just dropped by that 3.5 to hit them when the party closes. It Also drops his save by 3.5 making him fail against flesh to stone 40-45% of the time.</p><p></p><p>I am more useful over the long run, I have more control over my damage, and there is not a cleric spell I don't have access to that you have.</p><p></p><p>My Hp are irrelivant, as being able to cast an extra spell per round OVER you allows me to be healed during combat while still casting 2 spells.</p><p></p><p>My AC is higher then yours. My Saves are average for my level (Myth does win on will save typically, watch out for DMs that like fractional Saves), and between two people we outcast the bajeezus out of you.</p><p></p><p>If I really want, I can just make a wizard almost exactly like you, only 3 levels higher in just wizard, and take a cohort who is better at casting clerical spells then YOU ARE. You have to take an IOUN STONE to make her.</p><p></p><p>Don't even bother trying to say that a Myth is better then a Wizard/Cleric Cohort Pair when the wizard is the same level as you.</p></blockquote><p></p>
[QUOTE="Kem, post: 2312056, member: 18158"] Here's one for you. [b]Chiyochan, The Pink Pigtailed Gnome Of Knowing Everything There Is To Know.[/b] [i]Tiny Gnome Diviner, Opposition Enchantment 12[/i] Str: 4 (8 -2 Gnome, -2 Size) Dex: 14 (12 +2 Size) Con: 15 Int: 24 (15+3 Levels +6 Earring) Wis: 10 Cha: 14 Ranged Touch Attack: +10 AC: 16 Touch, 24 Flatfooted, 26 Normal (+2 Dex, +2 Size, +4 Shield +6 Armor, +2 Deflection) HP: 55.5 Saves: Fort: +10, Refl: +10, Will: +12 (4/4/8 +3 Resist, +2/2/0 Abil Mods) Feats: Scribe Scroll, Craft Wonderous Item, Leadership, Empower Spell, Quicken Spell, Maximize Spell, Craft Rod, Craft Staff Skills: Approx 5 Maxxed, Concentration, Spellcraft, Knowledge Arcanae, Craft Armor, 1 unpicked. (I'd Pick Craft Calligraphy and have her use regular size materials) Equipment: (88k) Earring of Intellect +6 (18000gp crafted) Vest of Saves +4 (8000gp crafted) Light Mithril Shield of Protection +4 (4583gp crafted) Bracelet of Armor +6 (18,000 crafted) Ring of Protection +2 (8000) Maximized Lesser Spells Stick (8000 Crafted) Staff of Quickened True Strike (16875 crafted) Silent Lesser Spells Stick (1500 Crafted) Empowered Lesser Spells Stick (4500) 291gp left over. Spells: Base: 4/4/4/4/3/3/2 Spec: 0/1/1/1/1/1/1 Int : 0/2/2/2/1/1/1 Tota: 4/7/7/7/5/5/4 DC: 17 + Spell Level (18 for illusions) Spellbook: 6th: Contingency, True Seeing, Greater Dispelling, Flesh to Stone 5th: Permanency, Teleport, Telepathic Bond, Cloudkill 4th: Phantasmal Killer, Scrying, Greater Invisibility, Enervation 3rd: Tongues, Haste, Ray of Exhaustion, Non-Detection 2nd: Fox's Cunning, Mirror Image, See Invisibility, Scorching Ray 1st: Mage Armor, True Strike, Reduce Person, Magic Missile, Comprehend Languages, Ray of Enfeeblement Sample Spell List: 6th: (4/4)True Seeing, Greater Dispelling, Flesh to Stone, Empowered Enervation 5th: (5/5)Telepathic Bond, Teleport, Cloudkill, Max Scorching Rayx2 4th: (5/5)Scrying, Phantasmal Killer, Enervation, Greater Invisibility, Empowered Scorching Ray 3rd: (7/7)Hastex3, Ray of Exhaustionx2, Non-Detection, Tongues 2nd: (7/7)Mirror Image, Scorching Rayx3, See Invisibilityx2 1st: (7/7)True Strike, Cmprehend Languages, Magic Missilex2, Ray of Enfeeblementx3 Reduce Person is Permanent on Chiyo. When Chiyo hit level 12, an NPC who Chiyo knew as Sakaki's church bought armor from Chiyo. [b]Sakaki, The Tall Cleric[/b] [i]Human Cleric 10 of Luck and Travel[/i] Str: 13 Dex: 12 Con: 18 Int: 10 Wis: 21 Cha: 8 Attack: +7/+2 (+1 Str, +1 Dex) AC: 11/22/23 T/F/N HP: 68.5 Saves: +11/+6/+12 Feats: Craft Arms/Armor, Craft Wonderous Item, Tower Shield Profiency, 2 Unpicked Skills: Concentration, Religion, Spellcraft Equipment: (16k) Full Plate of Coolness +2 (2550 crafted) Masterwork Mace +1 (1300 crafted) Shield of Coolness +2 (2055 crafted) Cloak of Resistance +2 (2000 crafted) Necklace of Wisdom +4 (8000 crafted) Spells: Your Cleric List. Plus Flame Strike and Spell Immunity. Why? Cause now you can shut up about your cleric spells. Thats why you don't compare to a Wizard/Cleric Cohort Pair. ------------------------------------------- More then 5 times a Day I can cast 3 spells a round. My Touch Attack Bonus is +10, +30 with true strike which I can use almost at will. My Empowered Enervation deals 1-6 negative levels and hits. Thats a big hit on saves, attack rolls, and 1-6 of the highest level spells gone. My Phantasmal Killer has a Save DC of 22. Rogues die. Max Emp Sorching Ray deals (24+2d6)x3 with the first one hitting for 31 no save, the others needing to make a touch attack. Flesh to Stone has a save DC of 23. That Storm Giant fails that save 25% of the time. Only it kills him it doesn't deal 1/4 to 1/2 his HP in damage. With an Emp Enervation the round before I can bring his chance to hit me down an average of 3.5 points, making it so that he hits me on a 16 with his bow. And my cohort on a 13. This would allow my party to easily kill the poor giant. As if he has his weapon out, his ATK just dropped by that 3.5 to hit them when the party closes. It Also drops his save by 3.5 making him fail against flesh to stone 40-45% of the time. I am more useful over the long run, I have more control over my damage, and there is not a cleric spell I don't have access to that you have. My Hp are irrelivant, as being able to cast an extra spell per round OVER you allows me to be healed during combat while still casting 2 spells. My AC is higher then yours. My Saves are average for my level (Myth does win on will save typically, watch out for DMs that like fractional Saves), and between two people we outcast the bajeezus out of you. If I really want, I can just make a wizard almost exactly like you, only 3 levels higher in just wizard, and take a cohort who is better at casting clerical spells then YOU ARE. You have to take an IOUN STONE to make her. Don't even bother trying to say that a Myth is better then a Wizard/Cleric Cohort Pair when the wizard is the same level as you. [/QUOTE]
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