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*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="dnabre" data-source="post: 2312610" data-attributes="member: 30317"><p>"Mine more powerful than yours"</p><p>"Not, mine is"</p><p>etc,etc</p><p></p><p>Storm Raven, if you'd be so kind to write up a spell list. I don't think it matters for the discussion, but you ask him to write it all up, it'd be proper to do the same.</p><p></p><p>Once that is done, why don't you start a new thread with a poll. Get the community to decide which is a more useful character to an adventuring party.</p><p></p><p>Personally, I've never been able to decide whether MT is too powerful or not. (I've been dying to play one in a campaign to find out). I think the wizards with cohorts are clearly more powerful. I'd think they'd still be more powerful, if they took a level of cleric to get the luck domain, just to remove that variable from the comparison. It doesn't, help me decide on the MT though. It just makes the Leadership feat looks extremely powerful.</p></blockquote><p></p>
[QUOTE="dnabre, post: 2312610, member: 30317"] "Mine more powerful than yours" "Not, mine is" etc,etc Storm Raven, if you'd be so kind to write up a spell list. I don't think it matters for the discussion, but you ask him to write it all up, it'd be proper to do the same. Once that is done, why don't you start a new thread with a poll. Get the community to decide which is a more useful character to an adventuring party. Personally, I've never been able to decide whether MT is too powerful or not. (I've been dying to play one in a campaign to find out). I think the wizards with cohorts are clearly more powerful. I'd think they'd still be more powerful, if they took a level of cleric to get the luck domain, just to remove that variable from the comparison. It doesn't, help me decide on the MT though. It just makes the Leadership feat looks extremely powerful. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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