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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="DungeonMaster" data-source="post: 2314206" data-attributes="member: 27431"><p>Hello brick wall? Are you there? I really enjoy talking to you. </p><p>It seems like people have lost track of the discussion. The MT is equivalent to a cohort + wizard. The MT is superior to the lone single-classed character. The MT with leadership <em> categorically dwarfs </em> the wizard + cohort. </p><p>Since the MT's metamagic superiority is not recognized (very very foolish) all I do is can them. </p><p> </p><p><strong> THE URGE </strong></p><p>Human Evoker3/Clr3/Urge6</p><p><strong> Stats: </strong> str 8, dex 12 (10+ 2 gloves), con 15 (13+ 2 iounstone), int 20 (15+1 levels+ 4 headband), wis 20 (14 +2 levels +4 periapt), cha 14 (12+2 iounstone)</p><p><strong> Hp: </strong> 63.5 (8 +2d8+9d4 = 28.5 + 2x12 con)</p><p><strong> AC: </strong> 21 (10 + 1 dex + 5 wis +1 monk + 4 mage armor)</p><p><strong> Touch AC: </strong> 18</p><p><strong> Saves: </strong> +12/+11/+20</p><p>( 3/1/3 cleric + 1/1/3 wizard + 2/2/5 MT then + 2 con, +3 dex and weasel + 5 wiz then +3 resistance +1 luck)</p><p><strong> Skills: </strong> the standard, spellcraft, concentration and so forth, not a big deal will be better than the non-MTs by virtue of the stone of good luck alone</p><p><strong> Feats: </strong> Scribe scroll (free), Empower spell (1st), Improved initiative (1st), Craft wondrous item (3rd), Leadership (6th), Spell penetration (9th), Greater Spell penetration (12).</p><p></p><p></p><p><strong> Gear: </strong> 88000 total</p><p>8000 Periapt of wisdom +4 (crafted)</p><p>8000 Headband of intellect +4 (crafted)</p><p>4500 Cloak of resistance +3 (crafted)</p><p>15000 Orange ioun stone (crafted)</p><p>6500 Monk's belt (crafted)</p><p>4000 Ioun stone +2 Con (crafted)</p><p>4000 Ioun stone +2 Cha (crafted)</p><p>2000 Gloves of dexterity +2 (crafted)</p><p>10000 Luckstone (crafted)</p><p>-----------------------------</p><p>62 000 GP total</p><p></p><p><strong> Spells per day: </strong></p><p>Arcane:</p><p>1st/2nd/3rd/4th/5th</p><p>4+1/4+1/3+1/2+1/1+1 (+ from specialisation)</p><p>2/1/1/1/1/1 from int 20</p><p>Total:</p><p>7/5/5/4/3</p><p>Divine:</p><p>1st/2nd/3rd/4th/5th</p><p>4+1/4+1/3+1/2+1/1+1 (+ from domain)</p><p>2/1/1/1/1 from wis 20</p><p>7/5/5/4/3</p><p> </p><p><strong> Sample Wizard spell book: </strong> (2 per level except for 5+2=7 at level 1)</p><p>1st level: Mage armor, Magic missile, True-strike, Burning hands, Charm person, Ventriloquism</p><p>2nd level: Scorching ray, Fox's cunning, Mirror image, Gust of wind, Cat's grace</p><p>3rd level: Fireball, Lightning bolt, Displacement, Stinking cloud</p><p>4th level: Improved invisibility, Black tentacles, Wall of ice, Wall of fire</p><p>5th level: Feeblemind, Bigby's interposing hand</p><p> </p><p><strong> Typical spell selection: DCs are (15+ spell level) </strong></p><p> </p><p><em> Arcane: </em> (opposition schools necromancy and abjuration)</p><p>5th: Empowered fireball x2, Feeblemind</p><p>4th: Improved invisibility, Evard's black tentacles, Wall of ice, Empowered scorching ray</p><p>3rd: Fireball x2, Lightning bolt x1, Empowered magic missile, Stinking cloud</p><p>2nd: Scorching ray x3, Mirror image, Gust of wind </p><p>1st: Magic missile x4, Mage Armor, True strike, Charm person</p><p> </p><p><em> Divine: </em></p><p>5th: Teleport, Spell resistance, True Seeing</p><p>4th: Dimension door, Death ward, Divine power, Dimensional Anchor</p><p>3rd: Fly, Seering light, Dispel magic x2, Protection from energy</p><p>2nd: Aid, Silencex2, Resist energy, Hold person</p><p>1st: Longstrider, Sanctuary x2, Sheild of faith, Divine favor, Obscuring mist, Command</p><p></p><p><strong> </strong></p><p><strong>Domains are Travel and Luck, gets to re-roll 1/day a save, attack roll, etc... and freedom of movement 1/day</strong></p><p><strong></strong></p><p></p><p>Cohort:</p><p> </p><p><strong> THE DEMIURGE </strong></p><p>Dwarven Druid 10 </p><p><strong> Stats: </strong> str 10, dex 10 (12 -2 race), con 16 (14 +2 race), int 13, wis 21 (15 +2 levels +4 periapt), cha 8 </p><p><strong> Hp: </strong> 78.5 (8 + 9d8 = 48.5+ 3x10 con)</p><p><strong> AC: </strong> 16 (10 + 5 wis +1 monk)</p><p><strong> Touch AC: </strong> 16</p><p><strong> Saves: </strong> +12/+7/+14</p><p>( 7/3/7 druid then + 3 con, +2 feat + 5 wiz then +2 resistance)</p><p><strong> Skills: </strong> the standard, spellcraft, concentration and so forth</p><p><strong> Feats: </strong> Improved initiative (1st), Maximize spell (3rd), Lightning reflexes (6th), Craft rod (9th).</p><p></p><p>25 900 to spend</p><p><strong> Gear: </strong> 88 000 total</p><p>8000 Periapt of wisdom +4 (crafted)</p><p>2000 Cloak of resistance +2 (crafted)</p><p>6500 Monk's belt (crafted)</p><p>+ animal companion(s)</p><p>-----------------------------</p><p>16500 GP total</p><p>Extra cash for ... a metamagic rod of maximize! So give it to the Urge. </p><p></p><p><strong> Spells per day: </strong></p><p>Divine:</p><p>1st/2nd/3rd/4th/5th</p><p>4/4/4/3/2</p><p>2/2/1/1/1 from wis 22</p><p>6/6/5/4/3</p><p> </p><p> </p><p><strong> Typical spell selection: DCs are (16+ spell level) </strong> </p><p><em> Divine: </em></p><p>5th: Baleful polymorph, Control winds, Animal growth</p><p>4th: Flamestrike, Rusting grasp, Spike stones, Giant Vermin</p><p>3rd: Call lightningx2, Poison, Wind wall, Greater magic fang</p><p>2nd: Barkskin, Delay poison x2, Heat metal, Warp wood, </p><p>1st: Pass without trace, Faerie fire, Entangle, Speak with animals, Hide from animals, Detect snares and pits.</p><p></p><p><strong> </strong></p><p><strong>ADMIT UTTER AND TOTAL DEFEAT IN THE FACE OF THE URGE AND THE DEMIURGE. </strong></p><p><strong></strong> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>So he brings to the party, well everything he had before - 1 quicken rod and a ring no one cared about. Oh yeah and druidic magic. Oh did I say druidic magic? I think I did. </p><p>You have a small handful of 6th level spells. And nothing more. Now's the time to go back and read all my posts again.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2314206, member: 27431"] Hello brick wall? Are you there? I really enjoy talking to you. It seems like people have lost track of the discussion. The MT is equivalent to a cohort + wizard. The MT is superior to the lone single-classed character. The MT with leadership [i] categorically dwarfs [/i] the wizard + cohort. Since the MT's metamagic superiority is not recognized (very very foolish) all I do is can them. [B] THE URGE [/B] Human Evoker3/Clr3/Urge6 [B] Stats: [/B] str 8, dex 12 (10+ 2 gloves), con 15 (13+ 2 iounstone), int 20 (15+1 levels+ 4 headband), wis 20 (14 +2 levels +4 periapt), cha 14 (12+2 iounstone) [B] Hp: [/B] 63.5 (8 +2d8+9d4 = 28.5 + 2x12 con) [B] AC: [/B] 21 (10 + 1 dex + 5 wis +1 monk + 4 mage armor) [B] Touch AC: [/B] 18 [B] Saves: [/B] +12/+11/+20 ( 3/1/3 cleric + 1/1/3 wizard + 2/2/5 MT then + 2 con, +3 dex and weasel + 5 wiz then +3 resistance +1 luck) [B] Skills: [/B] the standard, spellcraft, concentration and so forth, not a big deal will be better than the non-MTs by virtue of the stone of good luck alone [B] Feats: [/B] Scribe scroll (free), Empower spell (1st), Improved initiative (1st), Craft wondrous item (3rd), Leadership (6th), Spell penetration (9th), Greater Spell penetration (12). [B] Gear: [/B] 88000 total 8000 Periapt of wisdom +4 (crafted) 8000 Headband of intellect +4 (crafted) 4500 Cloak of resistance +3 (crafted) 15000 Orange ioun stone (crafted) 6500 Monk's belt (crafted) 4000 Ioun stone +2 Con (crafted) 4000 Ioun stone +2 Cha (crafted) 2000 Gloves of dexterity +2 (crafted) 10000 Luckstone (crafted) ----------------------------- 62 000 GP total [B] Spells per day: [/B] Arcane: 1st/2nd/3rd/4th/5th 4+1/4+1/3+1/2+1/1+1 (+ from specialisation) 2/1/1/1/1/1 from int 20 Total: 7/5/5/4/3 Divine: 1st/2nd/3rd/4th/5th 4+1/4+1/3+1/2+1/1+1 (+ from domain) 2/1/1/1/1 from wis 20 7/5/5/4/3 [B] Sample Wizard spell book: [/B] (2 per level except for 5+2=7 at level 1) 1st level: Mage armor, Magic missile, True-strike, Burning hands, Charm person, Ventriloquism 2nd level: Scorching ray, Fox's cunning, Mirror image, Gust of wind, Cat's grace 3rd level: Fireball, Lightning bolt, Displacement, Stinking cloud 4th level: Improved invisibility, Black tentacles, Wall of ice, Wall of fire 5th level: Feeblemind, Bigby's interposing hand [B] Typical spell selection: DCs are (15+ spell level) [/B] [i] Arcane: [/i] (opposition schools necromancy and abjuration) 5th: Empowered fireball x2, Feeblemind 4th: Improved invisibility, Evard's black tentacles, Wall of ice, Empowered scorching ray 3rd: Fireball x2, Lightning bolt x1, Empowered magic missile, Stinking cloud 2nd: Scorching ray x3, Mirror image, Gust of wind 1st: Magic missile x4, Mage Armor, True strike, Charm person [i] Divine: [/i] 5th: Teleport, Spell resistance, True Seeing 4th: Dimension door, Death ward, Divine power, Dimensional Anchor 3rd: Fly, Seering light, Dispel magic x2, Protection from energy 2nd: Aid, Silencex2, Resist energy, Hold person 1st: Longstrider, Sanctuary x2, Sheild of faith, Divine favor, Obscuring mist, Command [B] Domains are Travel and Luck, gets to re-roll 1/day a save, attack roll, etc... and freedom of movement 1/day [/B] Cohort: [B] THE DEMIURGE [/B] Dwarven Druid 10 [B] Stats: [/B] str 10, dex 10 (12 -2 race), con 16 (14 +2 race), int 13, wis 21 (15 +2 levels +4 periapt), cha 8 [B] Hp: [/B] 78.5 (8 + 9d8 = 48.5+ 3x10 con) [B] AC: [/B] 16 (10 + 5 wis +1 monk) [B] Touch AC: [/B] 16 [B] Saves: [/B] +12/+7/+14 ( 7/3/7 druid then + 3 con, +2 feat + 5 wiz then +2 resistance) [B] Skills: [/B] the standard, spellcraft, concentration and so forth [B] Feats: [/B] Improved initiative (1st), Maximize spell (3rd), Lightning reflexes (6th), Craft rod (9th). 25 900 to spend [B] Gear: [/B] 88 000 total 8000 Periapt of wisdom +4 (crafted) 2000 Cloak of resistance +2 (crafted) 6500 Monk's belt (crafted) + animal companion(s) ----------------------------- 16500 GP total Extra cash for ... a metamagic rod of maximize! So give it to the Urge. [B] Spells per day: [/B] Divine: 1st/2nd/3rd/4th/5th 4/4/4/3/2 2/2/1/1/1 from wis 22 6/6/5/4/3 [B] Typical spell selection: DCs are (16+ spell level) [/B] [i] Divine: [/i] 5th: Baleful polymorph, Control winds, Animal growth 4th: Flamestrike, Rusting grasp, Spike stones, Giant Vermin 3rd: Call lightningx2, Poison, Wind wall, Greater magic fang 2nd: Barkskin, Delay poison x2, Heat metal, Warp wood, 1st: Pass without trace, Faerie fire, Entangle, Speak with animals, Hide from animals, Detect snares and pits. [B] ADMIT UTTER AND TOTAL DEFEAT IN THE FACE OF THE URGE AND THE DEMIURGE. [/B] :p So he brings to the party, well everything he had before - 1 quicken rod and a ring no one cared about. Oh yeah and druidic magic. Oh did I say druidic magic? I think I did. You have a small handful of 6th level spells. And nothing more. Now's the time to go back and read all my posts again. [/QUOTE]
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