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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="ARandomGod" data-source="post: 2316366" data-attributes="member: 17296"><p>Interestingly enough, I think that this PrC is the one that by default has to fit into every campaign. So perhaps they don't fit in with what your world has IN it... <em>they came from outside</em>! Anything can happen outside.</p><p></p><p></p><p></p><p>Even here, so there's no hopping IN your plane. Things can still get trapped there from outside of it. Unless, of course, there are no fire elementals/other outsiders at all. </p><p></p><p>I don't have plane hopping in any of my games either. But I've had HW's in them.</p><p></p><p>If I were to pick one, it would be the arcane archer. Because that's just aweful. Especially in 3.5 ... But I'd allow someone to play it if they wanted to. I'd even switch the bonus they get so that their class enhancement to arrows would stack with magic bow bonuses, the way the class was intended. I don't like the fact that it's racist however. I drop all that racist fluff when I run games. (PS, those who think it's overpowered this way, rule it 3.5 and it goes away.)</p><p></p><p></p><p></p><p>This is the first time I've ever heard anyone say that <em>they've tried it</em> and they consider it overpowered. It surprises me to the point that I wonder if the person playing it cheated. </p><p></p><p></p><p></p><p>THIS is more often what I hear about that class. </p><p>"I've never given it a fair shake, and I never will."</p><p>And that makes sense to me. It's a perfectly valid opinion, too... as is one that has tried it and considers it overpowered... just that second one shocked me.</p><p></p><p></p><p></p><p>There now. That's pure predjudice, and something easily understood and accepted. ^_^</p><p></p><p></p><p></p><p>I think it's the dimension door ability. Really, really bothers some people.</p><p></p><p></p><p></p><p>Or ignore planar travel, and have the characters learn it from experience with outsiders. Heck, not even with outsiders, shifting from experienceing/seeing travel magic. Fiery plane from communing with the campfire. Etcetera. They don't only get these abilities on those planes, so there's no reason for them to GO to those planes to get them.</p><p></p><p>Or, of course, like some have said, just only allow terrain mastery, no planar terrains.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2316366, member: 17296"] Interestingly enough, I think that this PrC is the one that by default has to fit into every campaign. So perhaps they don't fit in with what your world has IN it... [i]they came from outside[/i]! Anything can happen outside. Even here, so there's no hopping IN your plane. Things can still get trapped there from outside of it. Unless, of course, there are no fire elementals/other outsiders at all. I don't have plane hopping in any of my games either. But I've had HW's in them. If I were to pick one, it would be the arcane archer. Because that's just aweful. Especially in 3.5 ... But I'd allow someone to play it if they wanted to. I'd even switch the bonus they get so that their class enhancement to arrows would stack with magic bow bonuses, the way the class was intended. I don't like the fact that it's racist however. I drop all that racist fluff when I run games. (PS, those who think it's overpowered this way, rule it 3.5 and it goes away.) This is the first time I've ever heard anyone say that [i]they've tried it[/i] and they consider it overpowered. It surprises me to the point that I wonder if the person playing it cheated. THIS is more often what I hear about that class. "I've never given it a fair shake, and I never will." And that makes sense to me. It's a perfectly valid opinion, too... as is one that has tried it and considers it overpowered... just that second one shocked me. There now. That's pure predjudice, and something easily understood and accepted. ^_^ I think it's the dimension door ability. Really, really bothers some people. Or ignore planar travel, and have the characters learn it from experience with outsiders. Heck, not even with outsiders, shifting from experienceing/seeing travel magic. Fiery plane from communing with the campfire. Etcetera. They don't only get these abilities on those planes, so there's no reason for them to GO to those planes to get them. Or, of course, like some have said, just only allow terrain mastery, no planar terrains. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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