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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="ThirdWizard" data-source="post: 2317684" data-attributes="member: 12037"><p>Which works even better for a druid.</p><p></p><p></p><p></p><p>You're going to have to explain this one. Compare a 5th level wizard to an 8th level wizard, spell-wise: one more 1st level spell, one more 2nd level spell, two more third level and two 4th level spells that the 5th level wizard has none of. </p><p></p><p>The MT makes up for this by gaining the ability to cast cleric spells of these levels. I say it balances out, eventually - around level 12 or so. But, I don't see how that relates to gp values.</p><p></p><p></p><p></p><p>Eh? Multiple Ability Dependancy is still an issue for the MT and not the straight class, unless you are a straight class that has MAD, like the favored soul. </p><p></p><p></p><p></p><p>Not even close... See, its because of the way the xp tables worked in 2ED. Take a cleric/wizard in 2ED in a party with a wizard and a cleric. Lets look at the xp total of 225,000. This puts the priest character at 9th level, and the wizard at 10th level. This puts the cleric/wizard at 8th/8th. Lower levels are worse, with 40,000 xp the wizard is 6th, the cleric is 6th, and the wizard/cleric is 5th/5th.</p><p></p><p>See, because xp increased so radically from level to level, even halving your xp between your two classes generally put you 1-2 levels below where a straight classed character of that level would be. When you need 1 million xp for level X and 2 million xp for level X+1, then splitting xp really isn't that bad. That's why multiclassing in 2ED was so powerful, because you weren't far behind at all in terms of raw power.</p><p></p><p>The MT doesn't have this benefit. He is always behind, and at lower levels much further behind.</p><p></p><p></p><p></p><p>But, the MT still has to choose a roll. Is he the party healer? The artillery? A buffer (<-- this is the roll MTs excel at by the way). You can't do everything at once, so it doesn't really matter if you can cast both arcane and divine spells. To heal, you have to be near melee, which puts the MT at a disadvantage to a cleric in the same roll. He doesn't excel at artillery compared to a wizard because of the lower caster level (for SR) and lower DCs for his spells. </p><p></p><p>Here's the crux:</p><p><strong>He has to choose what he is going to do. Just like a fighter can't be both offensive and defensive at the same time, a MT can't be both a healer and a blaster at the same time.</strong></p><p><strong></strong></p><p><strong></strong>Now, he can one battle take over healing, and one battle take over artillery, but in both these circumstances he will not be as good at either roll as a straight classed character. This is the balancing factor. He can switch rolls. That is the balancing factor: more versatility fpr less power. </p><p></p><p></p><p>I do not agree.</p><p></p><p></p><p></p><p>I belive I pointed out why this is incorrect already, so I won't go into it again.</p><p></p><p></p><p></p><p>And, here we run into this again. 4 5th level spells are inferior to 2 6th level spells + fighter and a rogue. Heck, 4 5th level spells are probably inferior to just the 2 6th level spells themselves. You gain nothing by throwing around more low level spells. And note, that the Eldritch Knight won't be casting 5th level spells unless he's more wizard than fighter. Which isn't a good thing for a party.</p><p></p><p></p><p></p><p>That doesn't work, because with a MT you don't even have <em>teleport </em>when you would with a wizard. Not to mention Eldritch Knights and Arcane Tricksters.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2317684, member: 12037"] Which works even better for a druid. You're going to have to explain this one. Compare a 5th level wizard to an 8th level wizard, spell-wise: one more 1st level spell, one more 2nd level spell, two more third level and two 4th level spells that the 5th level wizard has none of. The MT makes up for this by gaining the ability to cast cleric spells of these levels. I say it balances out, eventually - around level 12 or so. But, I don't see how that relates to gp values. Eh? Multiple Ability Dependancy is still an issue for the MT and not the straight class, unless you are a straight class that has MAD, like the favored soul. Not even close... See, its because of the way the xp tables worked in 2ED. Take a cleric/wizard in 2ED in a party with a wizard and a cleric. Lets look at the xp total of 225,000. This puts the priest character at 9th level, and the wizard at 10th level. This puts the cleric/wizard at 8th/8th. Lower levels are worse, with 40,000 xp the wizard is 6th, the cleric is 6th, and the wizard/cleric is 5th/5th. See, because xp increased so radically from level to level, even halving your xp between your two classes generally put you 1-2 levels below where a straight classed character of that level would be. When you need 1 million xp for level X and 2 million xp for level X+1, then splitting xp really isn't that bad. That's why multiclassing in 2ED was so powerful, because you weren't far behind at all in terms of raw power. The MT doesn't have this benefit. He is always behind, and at lower levels much further behind. But, the MT still has to choose a roll. Is he the party healer? The artillery? A buffer (<-- this is the roll MTs excel at by the way). You can't do everything at once, so it doesn't really matter if you can cast both arcane and divine spells. To heal, you have to be near melee, which puts the MT at a disadvantage to a cleric in the same roll. He doesn't excel at artillery compared to a wizard because of the lower caster level (for SR) and lower DCs for his spells. Here's the crux: [b]He has to choose what he is going to do. Just like a fighter can't be both offensive and defensive at the same time, a MT can't be both a healer and a blaster at the same time. [/b]Now, he can one battle take over healing, and one battle take over artillery, but in both these circumstances he will not be as good at either roll as a straight classed character. This is the balancing factor. He can switch rolls. That is the balancing factor: more versatility fpr less power. I do not agree. I belive I pointed out why this is incorrect already, so I won't go into it again. And, here we run into this again. 4 5th level spells are inferior to 2 6th level spells + fighter and a rogue. Heck, 4 5th level spells are probably inferior to just the 2 6th level spells themselves. You gain nothing by throwing around more low level spells. And note, that the Eldritch Knight won't be casting 5th level spells unless he's more wizard than fighter. Which isn't a good thing for a party. That doesn't work, because with a MT you don't even have [i]teleport [/i]when you would with a wizard. Not to mention Eldritch Knights and Arcane Tricksters. [/QUOTE]
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