Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kem" data-source="post: 2317692" data-attributes="member: 18158"><p>More dishonesty.</p><p></p><p>That Hybrid party cannot cast the same spells as the Normal Party. Not until 3 levels after it.</p><p></p><p>In the Hybrid Party, they can only raise the dead <em>3 levels after the normal party can do it</em>.</p><p></p><p>They can't Teleport for <em>3 levels after the normal party can do it</em>.</p><p></p><p>Getting the cleric raised from the dead can be done via scroll (rogue), friendly spellcaster in a town, or they can just roll up another.</p><p></p><p>Your arguement isn't that they are too powerful, its that they can do too much.</p><p></p><p></p><p></p><p>Interesting. Thats all you think the wizard has?</p><p></p><p>The Caster Level difference is 3. Below is a nice list of the top 4 spell levels, and how the 2 compare on just the spells listed in the spells per day list.</p><p>[code]</p><p>7th : 4(Wiz +1), 3(Wiz +2), 2(Myth +2), 1(Myth +3)</p><p>8th : 4(Wiz +2), 3(Even --), 2(Myth +2), 1(Myth +3)</p><p>9th : 5(Wiz +1), 4(Wiz +2), 3(Myth +2), 2(Myth +3) </p><p>10th: 5(Wiz +2), 4(Even --), 3(Myth +2), 2(Myth +3)</p><p></p><p>That should be enough to show the pattern that follows until you hit 19 with the wizard (no 10th level spells). You trade 1.5 of the highest level and 1 of the higest level (on average) for 2 of the 3rd highest level and 3 of the 4th highest level spells.</p><p></p><p>You can make the 2nd highest and lower spells higher in your favor, but then you trade even MORE highest level spells. And there is still every odd level where you don't have [i]either[/i] of the 2 highest level spells.</p><p></p><p>The wizard has 3 caster levels, and 1.5 [i]spell levels[/i] on you. Those 1.5 spell levels mean that you have to wait till level 12 to teleport, the NORMAL party does it at level 9 when you can't even cast greater invisibility, divine power, or your Empowered Scorching Ray. The Normal Wizard is already empowering Fireball, casting teleport wall of force, or whatever other [i]5th level spells[/i] they happen to have. Enjoy your 3rd level spells.</p><p></p><p>There are things the Hybrid party can do that the normal party cannot, and there are things the normal party can do that the hybrid can't. Its a trade off.[/code]</p></blockquote><p></p>
[QUOTE="Kem, post: 2317692, member: 18158"] More dishonesty. That Hybrid party cannot cast the same spells as the Normal Party. Not until 3 levels after it. In the Hybrid Party, they can only raise the dead [i]3 levels after the normal party can do it[/i]. They can't Teleport for [i]3 levels after the normal party can do it[/i]. Getting the cleric raised from the dead can be done via scroll (rogue), friendly spellcaster in a town, or they can just roll up another. Your arguement isn't that they are too powerful, its that they can do too much. Interesting. Thats all you think the wizard has? The Caster Level difference is 3. Below is a nice list of the top 4 spell levels, and how the 2 compare on just the spells listed in the spells per day list. [code] 7th : 4(Wiz +1), 3(Wiz +2), 2(Myth +2), 1(Myth +3) 8th : 4(Wiz +2), 3(Even --), 2(Myth +2), 1(Myth +3) 9th : 5(Wiz +1), 4(Wiz +2), 3(Myth +2), 2(Myth +3) 10th: 5(Wiz +2), 4(Even --), 3(Myth +2), 2(Myth +3) That should be enough to show the pattern that follows until you hit 19 with the wizard (no 10th level spells). You trade 1.5 of the highest level and 1 of the higest level (on average) for 2 of the 3rd highest level and 3 of the 4th highest level spells. You can make the 2nd highest and lower spells higher in your favor, but then you trade even MORE highest level spells. And there is still every odd level where you don't have [i]either[/i] of the 2 highest level spells. The wizard has 3 caster levels, and 1.5 [i]spell levels[/i] on you. Those 1.5 spell levels mean that you have to wait till level 12 to teleport, the NORMAL party does it at level 9 when you can't even cast greater invisibility, divine power, or your Empowered Scorching Ray. The Normal Wizard is already empowering Fireball, casting teleport wall of force, or whatever other [i]5th level spells[/i] they happen to have. Enjoy your 3rd level spells. There are things the Hybrid party can do that the normal party cannot, and there are things the normal party can do that the hybrid can't. Its a trade off.[/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
Top