Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kem" data-source="post: 2318051" data-attributes="member: 18158"><p>Uh huh... You picked a single level, and then are using that <em>single</em> level to prove your points while at many, many other levels, your example <em>doesn't work</em>.</p><p></p><p>Because when you are casting 5th level spells, they could have 7th (one level higher) or you could only have 4th (one level lower).</p><p></p><p>The dishonesty you have is that you ignore any level but 12 for the Myth. Or for that matter, I bet you'd ignore any ODD level.</p><p></p><p></p><p></p><p>Read my recent posts, you have not disproved any of it.</p><p></p><p></p><p></p><p>Thats one of 3 methods. You'll notice its the only method open to a party of pre level 12 Hybrids. You know from level 9 to 11? Where the cleric has been able to raise people already? Or that teleporting to somewhere with someone ABLE to raise the dead is possible?</p><p></p><p></p><p></p><p>All spellcasters have issues with Golems. This is where the wizard buffs like haste come in handy. Or greater invisibility. Or Blink. Or spells like Acid Fog that have no SR.</p><p></p><p>You have the Fighter to stand toe to toe, why try to take that role when you can make him so much better at it. And you'll never be as good at it due to HP/AC/BAB not having weapons.</p><p></p><p></p><p></p><p>It is power. But for spellcasters, specialization in <em>spellcasting</em> is power is more power. The Red Wizard isn't thought to be overpowered because they get a variety of spells.</p><p></p><p>Likewise, sacrificing caster levels makes you a worse spellcaster because <em>it delays access to higher level spells</em>.</p><p></p><p>And is not having 2 6th level spells worth having 2 more 4th level spells and 3 more 3rd level spells?</p><p></p><p>You cast Raise Dead, they cast Ressurection. You cast Cure Critical, they cast Heal. You cast Fireball, They cast Teleport. You cast Greater Invis, they cast Contingency. Granted on even levels its not <em>as bad</em>.</p><p></p><p></p><p></p><p>[code]</p><p>7th : 4(Wiz +1), 3(Wiz +2), 2(Myth +2), 1(Myth +3)</p><p>[/code]</p><p></p><p>7th is character level.</p><p>4 is spell level.</p><p>Wiz +1 means that the wizard has one more spell of this level then the myth.</p><p>3 is 3rd level spells.</p><p>Wiz +2 means the wizard has 2 more spells here then the myth.</p><p></p><p>The spells the Wizard has base over the myth form a very predictable pattern.</p><p></p><p>1.5 spells of of the highest the wizard can cast over you, 1 spell of the next highest the wizard can cast over you. The myth then has 2 spells over the wizard and 3 spells over the wizard for the next 2 levels.</p><p></p><p></p><p></p><p>Actually adding another 5th level spell. So thats 2 5th level spells, and the same number of 4t6h level spells that you have.</p><p></p><p>And those rods, can be used by the wizard just as well as by you. Please stop with the items unless it can be proven to only help one or the other.</p><p></p><p>And you get 2 spells per level for free. Thats in a real game. And thats 4 5th level spells known. And I'll take waiting to have 6th level spells while you dilly with 4th level spells. Then YOU get to wait to cast 5th while I am casting 6th.</p><p></p><p></p><p></p><p>I'll take Teleport over Fireball. Raise Dead over Prayer. I'll take Wish over Limited Wish, Miracle over Ressurection. I'll take Fireball over Scorching Ray, and Heal over Cure Critical.</p><p></p><p>A Hybrid Party is versatile, but unlike 2e/1e, they don't have the output of the Normal Party.</p><p></p><p></p><p></p><p>Actually that would be cleric.</p><p></p><p></p><p></p><p>Hence having a party of players, and not just one. The Myth (as has been admitted) is good for a party with no casters.</p><p></p><p>Versatility is ONLY power, when that versatility doesn't wash out the abilities too much to be useful. This is why the Bard is a poor replacement for a wizard or cleric. They aren't good enough casting to fill either of those rolls. They do okay replacing the rogue as long as its a social rogue.</p><p></p><p>So where does that leave the Versatility of the Bard?</p><p></p><p>Is a party of 4 bards somehow better then a Fighter, Rogue, Cleric, Wizard?</p></blockquote><p></p>
[QUOTE="Kem, post: 2318051, member: 18158"] Uh huh... You picked a single level, and then are using that [i]single[/i] level to prove your points while at many, many other levels, your example [i]doesn't work[/i]. Because when you are casting 5th level spells, they could have 7th (one level higher) or you could only have 4th (one level lower). The dishonesty you have is that you ignore any level but 12 for the Myth. Or for that matter, I bet you'd ignore any ODD level. Read my recent posts, you have not disproved any of it. Thats one of 3 methods. You'll notice its the only method open to a party of pre level 12 Hybrids. You know from level 9 to 11? Where the cleric has been able to raise people already? Or that teleporting to somewhere with someone ABLE to raise the dead is possible? All spellcasters have issues with Golems. This is where the wizard buffs like haste come in handy. Or greater invisibility. Or Blink. Or spells like Acid Fog that have no SR. You have the Fighter to stand toe to toe, why try to take that role when you can make him so much better at it. And you'll never be as good at it due to HP/AC/BAB not having weapons. It is power. But for spellcasters, specialization in [i]spellcasting[/i] is power is more power. The Red Wizard isn't thought to be overpowered because they get a variety of spells. Likewise, sacrificing caster levels makes you a worse spellcaster because [i]it delays access to higher level spells[/i]. And is not having 2 6th level spells worth having 2 more 4th level spells and 3 more 3rd level spells? You cast Raise Dead, they cast Ressurection. You cast Cure Critical, they cast Heal. You cast Fireball, They cast Teleport. You cast Greater Invis, they cast Contingency. Granted on even levels its not [i]as bad[/i]. [code] 7th : 4(Wiz +1), 3(Wiz +2), 2(Myth +2), 1(Myth +3) [/code] 7th is character level. 4 is spell level. Wiz +1 means that the wizard has one more spell of this level then the myth. 3 is 3rd level spells. Wiz +2 means the wizard has 2 more spells here then the myth. The spells the Wizard has base over the myth form a very predictable pattern. 1.5 spells of of the highest the wizard can cast over you, 1 spell of the next highest the wizard can cast over you. The myth then has 2 spells over the wizard and 3 spells over the wizard for the next 2 levels. Actually adding another 5th level spell. So thats 2 5th level spells, and the same number of 4t6h level spells that you have. And those rods, can be used by the wizard just as well as by you. Please stop with the items unless it can be proven to only help one or the other. And you get 2 spells per level for free. Thats in a real game. And thats 4 5th level spells known. And I'll take waiting to have 6th level spells while you dilly with 4th level spells. Then YOU get to wait to cast 5th while I am casting 6th. I'll take Teleport over Fireball. Raise Dead over Prayer. I'll take Wish over Limited Wish, Miracle over Ressurection. I'll take Fireball over Scorching Ray, and Heal over Cure Critical. A Hybrid Party is versatile, but unlike 2e/1e, they don't have the output of the Normal Party. Actually that would be cleric. Hence having a party of players, and not just one. The Myth (as has been admitted) is good for a party with no casters. Versatility is ONLY power, when that versatility doesn't wash out the abilities too much to be useful. This is why the Bard is a poor replacement for a wizard or cleric. They aren't good enough casting to fill either of those rolls. They do okay replacing the rogue as long as its a social rogue. So where does that leave the Versatility of the Bard? Is a party of 4 bards somehow better then a Fighter, Rogue, Cleric, Wizard? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which PrCl would you never want in your game? (part 1 - DMG)
Top