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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="DungeonMaster" data-source="post: 2320177" data-attributes="member: 27431"><p>God you people have too much time on your hands...</p><p></p><p></p><p>Um, no. If I wanted to be picky I'de take 20th level. </p><p>This is like me saying: "you picked a class, a single class! What about the sorceror?! What about the cleric that takes a level of barbarian?! What about the wizard that dies and loses a level? "</p><p>I took an appropriately high level and clearly you feel threatened by it so I guess it proves my point well enough. It's got to be balanced at level 12 too incidentally. </p><p></p><p></p><p></p><p>The dishonesty is that you try to ignore level 12 for the Urge. Or for that matter, I bet you'de ignore any EVEN level. </p><p></p><p></p><p>I actually take the time to read your posts Kem. It's you that don't read mine, remember the spat you had about me saying the hybrids would all cast lower level spells? And you didn't realise I had them listed as lower level? </p><p></p><p></p><p></p><p>Listen, I grant you that they get the spell earlier - you <em> have to grant me that the hybrids are "better" at it because they have "more" </em>. It's not even up for debate Kem. </p><p></p><p></p><p></p><p>But the hybrids have 2, or more guys who can do this. Get it? </p><p></p><p></p><p></p><p>He's clearly hated. By the poll. But guess what? So's the MT. He's in 3rd place. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Ah. These are spells per day then I take it. That list is hugely in error. Largely because of the fact that there are bonus spells per level. Even with just 14s in the relevant abilities the numbers change. That's why I made a write-up, to show this sort of thing. </p><p></p><p></p><p>The "pattern" won't become apparent until much higher level, when ability score increase can no longer keep pace with advancing levels. And the wizard can't specialise as easily as the MT. There are too many variables Kem to base much of anything off of this table you've constructed. </p><p></p><p></p><p>In a real game things like being able to heal yourself happen a lot. Among other things. Your 6th level spell is likely worthwhile, but never as worthwhile as a complete seperate spell pool and divine granted abilities. </p><p></p><p></p><p>The cleric has no skills. The bard has healing. The bard is more versatile and more survivable. Absolutely not a drop of doubt about it. </p><p></p><p></p><p>Agreed. The current MT wash enough. Requirements on the order of 4/4 then MT levels would be better balanced. </p><p></p><p>That's all I have for today, sorry folks.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2320177, member: 27431"] God you people have too much time on your hands... Um, no. If I wanted to be picky I'de take 20th level. This is like me saying: "you picked a class, a single class! What about the sorceror?! What about the cleric that takes a level of barbarian?! What about the wizard that dies and loses a level? " I took an appropriately high level and clearly you feel threatened by it so I guess it proves my point well enough. It's got to be balanced at level 12 too incidentally. The dishonesty is that you try to ignore level 12 for the Urge. Or for that matter, I bet you'de ignore any EVEN level. I actually take the time to read your posts Kem. It's you that don't read mine, remember the spat you had about me saying the hybrids would all cast lower level spells? And you didn't realise I had them listed as lower level? Listen, I grant you that they get the spell earlier - you [i] have to grant me that the hybrids are "better" at it because they have "more" [/i]. It's not even up for debate Kem. But the hybrids have 2, or more guys who can do this. Get it? He's clearly hated. By the poll. But guess what? So's the MT. He's in 3rd place. Ah. These are spells per day then I take it. That list is hugely in error. Largely because of the fact that there are bonus spells per level. Even with just 14s in the relevant abilities the numbers change. That's why I made a write-up, to show this sort of thing. The "pattern" won't become apparent until much higher level, when ability score increase can no longer keep pace with advancing levels. And the wizard can't specialise as easily as the MT. There are too many variables Kem to base much of anything off of this table you've constructed. In a real game things like being able to heal yourself happen a lot. Among other things. Your 6th level spell is likely worthwhile, but never as worthwhile as a complete seperate spell pool and divine granted abilities. The cleric has no skills. The bard has healing. The bard is more versatile and more survivable. Absolutely not a drop of doubt about it. Agreed. The current MT wash enough. Requirements on the order of 4/4 then MT levels would be better balanced. That's all I have for today, sorry folks. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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