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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="ThirdWizard" data-source="post: 2320378" data-attributes="member: 12037"><p>You're right that it isn't open for debate. But, you're wrong in your assumption that hybrids are better at anything. More does not mean better. In this case, more means lesser abilities but a greater amount of them per day. I don't think you see the balancing factor that they are <em>lesser abilities</em>. </p><p></p><p>As for spells, a 6th level spell will cost you </p><p></p><p>Some quotes of note in the SRD:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Now, lets do the math. First, how many spells does he have? We have to remember to subtract the spells he gets for free every level. </p><p></p><p>1st - 6 - 6 (actually should have more 1st level spells) = 0</p><p>2nd - 6 - 4 (3rd and 4th levle bonus) = 2</p><p>3rd - 5 - 4 (5th and 6th level bonus) = 1</p><p>4th - 4 - 4 (7th and 8th level bonus) = 0</p><p>5th - 5 - 4 (9th and 10th level bonus) = 1</p><p>6th - 7 - 4 (11th and 12th level bonus) = 3</p><p></p><p>Okay, so now we have to determine what it would cost to get a spellbook with this many spells in it. I'm going to take the worst case scenario and assume that in 12 levels the wizard never looted a spellbook from a fallen enemy nor did he make friends with another wizard and swapped spells with said wizard. Both very unlikely circumstances, but it could happen... um... yeah...</p><p></p><p>So, we've got 100 gp x spell level to buy a book containing a spell, since selling is half price and you can sell spellbooks for 50gp x spell level. So, the prices are going to be 200 gp for a 2nd level spell, 300 for a 3rd, etc. And scribing costs will also be 100 gp x spell level. </p><p></p><p>2nd - (200 gp x 2)2 = 800 gp</p><p>3rd - (300 gp x 1)1 = 300 gp</p><p>5th - (500 gp x 1)1 = 500 gp</p><p>6th - (600 gp x 3)3 = 5,400 gp</p><p></p><p>For a grand total of 7,000 gp in a worst case scenario where the wizard has been repeatedly screwed over in terms of spell aquisition. <em>Half </em>that is he gets his spells from a wizard who is willing to charge to let him copy them out. Less than that if there have been even a few enemy wizards in the campaign he has fought against and looted a spellbook from. So, really, in realistic terms we're looking at around a 3000 gp investment for the spells he picked out, but a worst case scenario of 7000 gp spent.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2320378, member: 12037"] You're right that it isn't open for debate. But, you're wrong in your assumption that hybrids are better at anything. More does not mean better. In this case, more means lesser abilities but a greater amount of them per day. I don't think you see the balancing factor that they are [i]lesser abilities[/i]. As for spells, a 6th level spell will cost you Some quotes of note in the SRD: Now, lets do the math. First, how many spells does he have? We have to remember to subtract the spells he gets for free every level. 1st - 6 - 6 (actually should have more 1st level spells) = 0 2nd - 6 - 4 (3rd and 4th levle bonus) = 2 3rd - 5 - 4 (5th and 6th level bonus) = 1 4th - 4 - 4 (7th and 8th level bonus) = 0 5th - 5 - 4 (9th and 10th level bonus) = 1 6th - 7 - 4 (11th and 12th level bonus) = 3 Okay, so now we have to determine what it would cost to get a spellbook with this many spells in it. I'm going to take the worst case scenario and assume that in 12 levels the wizard never looted a spellbook from a fallen enemy nor did he make friends with another wizard and swapped spells with said wizard. Both very unlikely circumstances, but it could happen... um... yeah... So, we've got 100 gp x spell level to buy a book containing a spell, since selling is half price and you can sell spellbooks for 50gp x spell level. So, the prices are going to be 200 gp for a 2nd level spell, 300 for a 3rd, etc. And scribing costs will also be 100 gp x spell level. 2nd - (200 gp x 2)2 = 800 gp 3rd - (300 gp x 1)1 = 300 gp 5th - (500 gp x 1)1 = 500 gp 6th - (600 gp x 3)3 = 5,400 gp For a grand total of 7,000 gp in a worst case scenario where the wizard has been repeatedly screwed over in terms of spell aquisition. [i]Half [/i]that is he gets his spells from a wizard who is willing to charge to let him copy them out. Less than that if there have been even a few enemy wizards in the campaign he has fought against and looted a spellbook from. So, really, in realistic terms we're looking at around a 3000 gp investment for the spells he picked out, but a worst case scenario of 7000 gp spent. [/QUOTE]
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Which PrCl would you never want in your game? (part 1 - DMG)
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