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Which PrCl would you never want in your game? (part 1 - DMG)
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<blockquote data-quote="Storm Raven" data-source="post: 2320427" data-attributes="member: 307"><p>The funny thing is it's not really "more". It's "about as many, but far less powerful".</p><p></p><p>The straight wizard has 2 7th, 4 6th, and 1 5th level spell slot than Urge does not have. His save DCs are higher. His initiative rolls are better.</p><p></p><p>Urge has 3 1st, 3 3rd, and 1 3rd evel spell slot that the Wizard does not have. Urge can use <em>freedom of movement</em> for three rounds per day, and reroll one roll per day. Urge can (sort of) turn undead. Urge has better Will saves, and a few more hit points. Urge has an AC advantage that is completely negated if Wizard casts <em>shield</em> (and quibbling over a 22 AC vs. a 20 AC at 12th level is silly).</p><p></p><p>So, offset</p><p></p><p>(1) the <em>freedom of movement</em> ability (its not even as powerful as a 4th level spell) and higher Will save bonus against the 5th level spell slot the wizard gets.</p><p>(2) the reroll ability against a 6th level spell slot.</p><p>(3) the turn undead ability, AC and extra hit points against the better intiative, better skills, and higher save DCs (being able to turn undead as a 3rd level cleric at 12th level is not even that useful).</p><p></p><p>And you still have to stack up 2 7th level spell slots and a 6th level spell slot, against Urge's 3 1st level slots, 3 2nd level slots, and 1 3rd level slot. One fairly common method of comparing spell slots to one another is to square the level of the spell = 1st level spells = 1, 2nd level spells = 4, and so on (since spell slots do not scale up in a linear fashion).</p><p></p><p>So, the Wizard, using this method, would have a power score for the Wizard of 134, while Urge has a 24 for this set of spells. Just counting spell levels, Wizard is ahead 20 to 12.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2320427, member: 307"] The funny thing is it's not really "more". It's "about as many, but far less powerful". The straight wizard has 2 7th, 4 6th, and 1 5th level spell slot than Urge does not have. His save DCs are higher. His initiative rolls are better. Urge has 3 1st, 3 3rd, and 1 3rd evel spell slot that the Wizard does not have. Urge can use [i]freedom of movement[/i] for three rounds per day, and reroll one roll per day. Urge can (sort of) turn undead. Urge has better Will saves, and a few more hit points. Urge has an AC advantage that is completely negated if Wizard casts [i]shield[/i] (and quibbling over a 22 AC vs. a 20 AC at 12th level is silly). So, offset (1) the [i]freedom of movement[/i] ability (its not even as powerful as a 4th level spell) and higher Will save bonus against the 5th level spell slot the wizard gets. (2) the reroll ability against a 6th level spell slot. (3) the turn undead ability, AC and extra hit points against the better intiative, better skills, and higher save DCs (being able to turn undead as a 3rd level cleric at 12th level is not even that useful). And you still have to stack up 2 7th level spell slots and a 6th level spell slot, against Urge's 3 1st level slots, 3 2nd level slots, and 1 3rd level slot. One fairly common method of comparing spell slots to one another is to square the level of the spell = 1st level spells = 1, 2nd level spells = 4, and so on (since spell slots do not scale up in a linear fashion). So, the Wizard, using this method, would have a power score for the Wizard of 134, while Urge has a 24 for this set of spells. Just counting spell levels, Wizard is ahead 20 to 12. [/QUOTE]
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