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*TTRPGs General
Which prestige classes do you use?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3526148" data-attributes="member: 18832"><p>My last count of prestige classes, back in March, came to 524. I think the latest book included in that list was <em>Complete Scoundrel</em>.</p><p></p><p>I like prestige classes. I don't expect to like every one I encounter, or even the majority of them, though, because what <strong>I</strong> want from the game isn't what other DMs and players want from the game. They're like new monsters, in that regard.</p><p></p><p>I've only used a few in my career as a player - most notably, the Far Realms-connected, Lovecraftian alienist from <em>Tome and Blood</em> (originally) and <em>Complete Arcane</em> (after the revision).</p><p></p><p>I'll be encouraging the players in my Savage Tide game set in Eberron to consider prestige classes, though, because I think doing so could help them flesh out their interesting character concepts better than sticking to a single class, or multiclassing, could do.</p><p></p><p>I'm a strong proponent of the idea that the rules of the game should provide a meaningful way to represent your character concept, though, which is <strong>why</strong> I'm so fond of prestige classes - and base classes, feats, templates, <em>et cetera</em>.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3526148, member: 18832"] My last count of prestige classes, back in March, came to 524. I think the latest book included in that list was [i]Complete Scoundrel[/i]. I like prestige classes. I don't expect to like every one I encounter, or even the majority of them, though, because what [b]I[/b] want from the game isn't what other DMs and players want from the game. They're like new monsters, in that regard. I've only used a few in my career as a player - most notably, the Far Realms-connected, Lovecraftian alienist from [i]Tome and Blood[/i] (originally) and [i]Complete Arcane[/i] (after the revision). I'll be encouraging the players in my Savage Tide game set in Eberron to consider prestige classes, though, because I think doing so could help them flesh out their interesting character concepts better than sticking to a single class, or multiclassing, could do. I'm a strong proponent of the idea that the rules of the game should provide a meaningful way to represent your character concept, though, which is [b]why[/b] I'm so fond of prestige classes - and base classes, feats, templates, [i]et cetera[/i]. [/QUOTE]
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