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General Tabletop Discussion
*TTRPGs General
Which prestige classes do you use?
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<blockquote data-quote="Firedancer" data-source="post: 3526227" data-attributes="member: 49630"><p>There are a lot of prestige classes. Too many. Some are cool, unique or specific to a campaign setting.</p><p></p><p>Some I don't see the need for; like the need to pander to anyone interested in advancing as a monk-cleric having a prestige class rather than multiclassing. The need to incorporate the popular warlock with a warlock-wizard, warlock-cleric is annoying and a waste, IMO.</p><p></p><p>I do like prestige classes; as long as they add something (flavour, story elements, unique role). If a new sourcebook is covering a new aspect of a gaming world, then yes, prestige classes are valuable.</p><p></p><p>I don't have a banned list but I don't allow my players single level dips. In fact my players only select prestige classes that advance some aspect of their character rather than finding the most uber-PrC they can.</p><p></p><p>I have heard frenzied beserker is to be avoided as they don't die from HP loss, only massive damage or death effects (once frenzied). You could house rule something to alter this if you wanted.</p><p></p><p>The sensible approach is to discuss why a player wants a PrC, see if the reasons are fair and reasonable and of course reserve the right to tweak is it proves too good.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3526227, member: 49630"] There are a lot of prestige classes. Too many. Some are cool, unique or specific to a campaign setting. Some I don't see the need for; like the need to pander to anyone interested in advancing as a monk-cleric having a prestige class rather than multiclassing. The need to incorporate the popular warlock with a warlock-wizard, warlock-cleric is annoying and a waste, IMO. I do like prestige classes; as long as they add something (flavour, story elements, unique role). If a new sourcebook is covering a new aspect of a gaming world, then yes, prestige classes are valuable. I don't have a banned list but I don't allow my players single level dips. In fact my players only select prestige classes that advance some aspect of their character rather than finding the most uber-PrC they can. I have heard frenzied beserker is to be avoided as they don't die from HP loss, only massive damage or death effects (once frenzied). You could house rule something to alter this if you wanted. The sensible approach is to discuss why a player wants a PrC, see if the reasons are fair and reasonable and of course reserve the right to tweak is it proves too good. [/QUOTE]
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