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General Tabletop Discussion
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Which published TTRPG settings do each D&D ancestry best?
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<blockquote data-quote="touc" data-source="post: 9547405" data-attributes="member: 19270"><p><strong>Aasimar, Tiefling. </strong>Golarian (Pathfinder). They actually have culture and a reason to exist other than just looking emo and cool. </p><p></p><p><strong>Dragonborn, Goliath. </strong>No one. </p><p></p><p><strong>Dwarf. </strong>Dragonlance. About as rich as it gets for variety and complex interplay, ranging from the betrayal of the Dwarfgate War to the treacherous politics of Thorbardin. Close second for Dragon Age with dwarves as masters of political machinations, chained to caste tradition, and hanging on by a thread as they protect the surface against endless darkspawn.</p><p></p><p><strong>Elf. </strong>Dark Sun. Reinventing the elf into a "run to be free or die" con-man culture that has no longevity gets them away from every other world's haughty bow-slinging immortals. Another close second for Dragon Age with elves broken up into those seeking their original roots (not having an actual clue about their true history) and elves who've "domesticated" by merging with human cities (and becoming a third-class servant society).</p><p></p><p><strong>Gnome. </strong>Golarian (Pathfinder). Having to find something new-ish and creative or fade away makes them more than just some short guys with beards. </p><p></p><p><strong>Halfling. </strong>Dark Sun. Cannibals. Badasses. Original master race. When did anyone ever fear a halfling?</p><p></p><p><strong>Human. </strong>Dragon Age. The tabletop sourcebook as well as the video game just provide a super-rich plethora of detail on the life and culture of humans, including the influence of the Chantry (religion), dogs, the Tower (magic), and the complex interplay of races, er ancestries. You actually feel special playing a human.</p><p></p><p><strong>Orc. </strong>Golarian. Many different types of orcs have a bigger role than bad guys waiting to be the hook for the next low-level adventurer.</p></blockquote><p></p>
[QUOTE="touc, post: 9547405, member: 19270"] [B]Aasimar, Tiefling. [/B]Golarian (Pathfinder). They actually have culture and a reason to exist other than just looking emo and cool. [B]Dragonborn, Goliath. [/B]No one. [B]Dwarf. [/B]Dragonlance. About as rich as it gets for variety and complex interplay, ranging from the betrayal of the Dwarfgate War to the treacherous politics of Thorbardin. Close second for Dragon Age with dwarves as masters of political machinations, chained to caste tradition, and hanging on by a thread as they protect the surface against endless darkspawn. [B]Elf. [/B]Dark Sun. Reinventing the elf into a "run to be free or die" con-man culture that has no longevity gets them away from every other world's haughty bow-slinging immortals. Another close second for Dragon Age with elves broken up into those seeking their original roots (not having an actual clue about their true history) and elves who've "domesticated" by merging with human cities (and becoming a third-class servant society). [B]Gnome. [/B]Golarian (Pathfinder). Having to find something new-ish and creative or fade away makes them more than just some short guys with beards. [B]Halfling. [/B]Dark Sun. Cannibals. Badasses. Original master race. When did anyone ever fear a halfling? [B]Human. [/B]Dragon Age. The tabletop sourcebook as well as the video game just provide a super-rich plethora of detail on the life and culture of humans, including the influence of the Chantry (religion), dogs, the Tower (magic), and the complex interplay of races, er ancestries. You actually feel special playing a human. [B]Orc. [/B]Golarian. Many different types of orcs have a bigger role than bad guys waiting to be the hook for the next low-level adventurer. [/QUOTE]
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Which published TTRPG settings do each D&D ancestry best?
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