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Which published Wizards 4e adventures have you played?
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<blockquote data-quote="HailToTheThief" data-source="post: 4920588" data-attributes="member: 80773"><p>Like many on here, pure combat grinding is not our style, so most of these adventures aren't out style. When we started Shadowfell, half the group hadn't played any roleplaying game of any sort before, and none of us had played 4E, so I pretty much let that play out without changing much. It unfortunately ended in a TPK during the final encounter, despite me heavily helping out the group, so they rerolled and we went into Thunderspire. </p><p></p><p>Thunderspire was a bit more fun, had some more roleplaying opportunities and while I didn't change much, I expanded a lot on the NPCs. Unfortunately, after the Horned Hold section, we didn't play for quite some time and ended up shelving that party and moving on to other things. Several months later we started a new campaign, homebrewed the first few quests, and ran a heavily modified version of Scepter Tower. I added a lot more roleplaying to it, cut out about 1/3 of the combat encounters, and altered a few areas. The group had a blast and despite the middling reviews the adventure got, it was probably the best published 4E adventure I've run.</p><p></p><p>After we finished Spellgard we ran through a few things of my own, to get them back in the non dungeon grind, pure roleplaying mindset. Finally, after discussing it with another player, I decided to drop them into Thunderspire (completely reflavored as a desert city with an egyptian themed labyrinth beneath), starting them off where their old group left off (with amusing rumors through the city of a terrorist group that slaughtered the poor inhabitants of Horned Hold). I take pride in the amount of reflavoring I've done, as half the group didn't recognize they were even in Thunderspire until half way in. Right now the group has just finished the Well of Demons, and is about to run through the final 3 encounters. </p><p></p><p>I've been setting up Pyramid of Shadows since back in Scepter Tower, so that will be where they go next. I have yet to read the quest cover to cover, so I'm not sure exactly what alterations I'll be making, but from what I hear I'll have to manually insert some roleplaying opportunities. I think from there I'll go back into a homebrew, as I, like some others on here it seems, was bored to tears by P1.</p></blockquote><p></p>
[QUOTE="HailToTheThief, post: 4920588, member: 80773"] Like many on here, pure combat grinding is not our style, so most of these adventures aren't out style. When we started Shadowfell, half the group hadn't played any roleplaying game of any sort before, and none of us had played 4E, so I pretty much let that play out without changing much. It unfortunately ended in a TPK during the final encounter, despite me heavily helping out the group, so they rerolled and we went into Thunderspire. Thunderspire was a bit more fun, had some more roleplaying opportunities and while I didn't change much, I expanded a lot on the NPCs. Unfortunately, after the Horned Hold section, we didn't play for quite some time and ended up shelving that party and moving on to other things. Several months later we started a new campaign, homebrewed the first few quests, and ran a heavily modified version of Scepter Tower. I added a lot more roleplaying to it, cut out about 1/3 of the combat encounters, and altered a few areas. The group had a blast and despite the middling reviews the adventure got, it was probably the best published 4E adventure I've run. After we finished Spellgard we ran through a few things of my own, to get them back in the non dungeon grind, pure roleplaying mindset. Finally, after discussing it with another player, I decided to drop them into Thunderspire (completely reflavored as a desert city with an egyptian themed labyrinth beneath), starting them off where their old group left off (with amusing rumors through the city of a terrorist group that slaughtered the poor inhabitants of Horned Hold). I take pride in the amount of reflavoring I've done, as half the group didn't recognize they were even in Thunderspire until half way in. Right now the group has just finished the Well of Demons, and is about to run through the final 3 encounters. I've been setting up Pyramid of Shadows since back in Scepter Tower, so that will be where they go next. I have yet to read the quest cover to cover, so I'm not sure exactly what alterations I'll be making, but from what I hear I'll have to manually insert some roleplaying opportunities. I think from there I'll go back into a homebrew, as I, like some others on here it seems, was bored to tears by P1. [/QUOTE]
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