Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which race do you HATE to play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 1763688" data-attributes="member: 7533"><p>You know, I've never had a particular hate for any one D&D race, but I think I like the half-elves least. I've played every other race at one point or another, and enjoyed all the characters, so long as ignored the silly stereotypes. Never in all my gaming career, however, have I ever concieved of a half-elf character concept that wouldn't have been better served as either an elf or human.</p><p></p><p>Now, there is one particular thing that bugs me about practically every race except for humans and half-orcs... <span style="color: Red"><strong>CONDITIONAL MODIFIERS!</strong></span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> "1 per day gain a morale bonus of +2 to ranged touch attacks against blind kobolds, but only if the moon is full and a pie-holding orc is within sight." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> They are so troublesome to keep track of, and in the few instances they are useful everyone ends up forgetting about them anyway. Either make it a flat constant bonus, or get rid of it.</p><p></p><p>Dwarves are without a doubt the worst offenders, with gnomes pulling a close second.</p><p></p><p>Dwarves</p><ul> <li data-xf-list-type="ul">Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</li> <li data-xf-list-type="ul">Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against poison.</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against spells and spell-like effects.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls against orcs and goblinoids.</li> <li data-xf-list-type="ul">+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</li> <li data-xf-list-type="ul">+2 racial bonus on Appraise checks that are related to stone or metal items.</li> <li data-xf-list-type="ul">+2 racial bonus on Craft checks that are related to stone or metal.</li> </ul><p>Elves</p><ul> <li data-xf-list-type="ul">Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</li> <li data-xf-list-type="ul">+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</li> </ul><p>Gnomes</p><ul> <li data-xf-list-type="ul">+2 racial bonus on saving throws against illusions.</li> <li data-xf-list-type="ul">Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls against kobolds and goblinoids.</li> <li data-xf-list-type="ul">+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</li> <li data-xf-list-type="ul">Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).</li> </ul><p>Half-elf</p><ul> <li data-xf-list-type="ul">Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</li> </ul><p>Halfling</p><ul> <li data-xf-list-type="ul">+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls with thrown weapons and slings.</li> </ul></blockquote><p></p>
[QUOTE="Pbartender, post: 1763688, member: 7533"] You know, I've never had a particular hate for any one D&D race, but I think I like the half-elves least. I've played every other race at one point or another, and enjoyed all the characters, so long as ignored the silly stereotypes. Never in all my gaming career, however, have I ever concieved of a half-elf character concept that wouldn't have been better served as either an elf or human. Now, there is one particular thing that bugs me about practically every race except for humans and half-orcs... [COLOR=Red][B]CONDITIONAL MODIFIERS![/B][/COLOR] :mad: "1 per day gain a morale bonus of +2 to ranged touch attacks against blind kobolds, but only if the moon is full and a pie-holding orc is within sight." :mad: They are so troublesome to keep track of, and in the few instances they are useful everyone ends up forgetting about them anyway. Either make it a flat constant bonus, or get rid of it. Dwarves are without a doubt the worst offenders, with gnomes pulling a close second. Dwarves [list] [*]Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. [*]Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [*]+2 racial bonus on saving throws against poison. [*]+2 racial bonus on saving throws against spells and spell-like effects. [*]+1 racial bonus on attack rolls against orcs and goblinoids. [*]+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [*]+2 racial bonus on Appraise checks that are related to stone or metal items. [*]+2 racial bonus on Craft checks that are related to stone or metal. [/list] Elves [list] [*]Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. [*]+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [/list] Gnomes [list] [*]+2 racial bonus on saving throws against illusions. [*]Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. [*]+1 racial bonus on attack rolls against kobolds and goblinoids. [*]+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [*]Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). [/list] Half-elf [list] [*]Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. [/list] Halfling [list] [*]+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. [*]+1 racial bonus on attack rolls with thrown weapons and slings. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which race do you HATE to play?
Top