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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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<blockquote data-quote="Shin Okada" data-source="post: 1775213" data-attributes="member: 1956"><p>Thanee,</p><p></p><p>Actually, one of my player has played a halfling wizard for about 2 years. But I am saying halfling to be not that good for a wizard as I have seen many cases when the combination of slow speed and the lack of low-light/dark vision has prevented him from casting spells.</p><p></p><p>And, even if a player knows that his halfling is a very weak grappler, that knowledge does not help him when a big purple worm emerges from earth. And, a halfling paladin cannot just run from a tiger when his job is to fight monsters in melee and protect party spell casters.</p><p></p><p>CRGreathouse,</p><p></p><p>Small size also harms wizards and sorcerers a little bit. The combination of low-strength and small carrying capacity is a big problem. For example, if you put 8 to strength when making a halfling wizard with point-buy, now his carrying capacity is only 15 lbs for light load (str 6 and small). Now, until he buys a HHH or a bag of holding, a travelling wizard must seriously worry about the total weight of his gears. This is worse for a Halfling rogue ...</p><p></p><p>I still think a Gnome Wizard is very good choice. But I cannot find much advantage on choosing Halfling for a Wizard.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1775213, member: 1956"] Thanee, Actually, one of my player has played a halfling wizard for about 2 years. But I am saying halfling to be not that good for a wizard as I have seen many cases when the combination of slow speed and the lack of low-light/dark vision has prevented him from casting spells. And, even if a player knows that his halfling is a very weak grappler, that knowledge does not help him when a big purple worm emerges from earth. And, a halfling paladin cannot just run from a tiger when his job is to fight monsters in melee and protect party spell casters. CRGreathouse, Small size also harms wizards and sorcerers a little bit. The combination of low-strength and small carrying capacity is a big problem. For example, if you put 8 to strength when making a halfling wizard with point-buy, now his carrying capacity is only 15 lbs for light load (str 6 and small). Now, until he buys a HHH or a bag of holding, a travelling wizard must seriously worry about the total weight of his gears. This is worse for a Halfling rogue ... I still think a Gnome Wizard is very good choice. But I cannot find much advantage on choosing Halfling for a Wizard. [/QUOTE]
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Which race "got the shaft" in 3.5
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