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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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<blockquote data-quote="Shin Okada" data-source="post: 1775982" data-attributes="member: 1956"><p>I still think Halflings are not superior Rogues. Don't be fooled by the favored class.</p><p></p><p>In typical adventure, the basic role of rogues are, detector, flanker & scout.</p><p></p><p>*Detector</p><p>Halfling has +2 bonus to hearing. So maybe slightly better than Human to notice/find something. But all the other races have either low-light or Dark vision and this is a big difference. Gnome also has listen bonus and thus simply better than halfling. Elves are simply better as they also have bonuses to spot and search, and has the ability to find secret door. Even Half-elf is better than halfling as they have +1 each of bonuses to listen/search/spot. And, though there is no bonuses to listen/search/spot, dwarven rogue is a superior trap detecter, thanks to stone cunning (remember this not just grant auto search roll but also grant +2 search bonus in stone dungeon). </p><p></p><p>*Flanker</p><p>Yes. Weapon-finessed halfling has the best attack bonus and AC (though rogues must wait till the 3rd level to take this feat). And small damage dice and low strength are not that much problematic as the majority of damages are coming from sneak attack dice. But halfling has 2 big disadvantage as a flanking fighter. First, they are slow. This makes them hard to get into flanking position. Second, small melee combatant sucks against various special attacks including disarm, trip and GRAPPLING. Improved grab is one of the most popular and the most fearful special attacks.</p><p></p><p>*Scout</p><p>As already said, halfling is not particularly good at detecting things. And the lack of low-light vision or darkvison make them not a good scout in a dungeon or at night. They are surely good at hiding. And slightly good at moving silently. But those bonuses never compensate the lack of low-light/darkvision. Also, being a slow race, they take more time to scout a certain distance.</p><p></p><p>And when making a halfling rogue with point-buy, if you put the lowest number to it's strength, now you will find it is somewhat hard to keep it in light load ....</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1775982, member: 1956"] I still think Halflings are not superior Rogues. Don't be fooled by the favored class. In typical adventure, the basic role of rogues are, detector, flanker & scout. *Detector Halfling has +2 bonus to hearing. So maybe slightly better than Human to notice/find something. But all the other races have either low-light or Dark vision and this is a big difference. Gnome also has listen bonus and thus simply better than halfling. Elves are simply better as they also have bonuses to spot and search, and has the ability to find secret door. Even Half-elf is better than halfling as they have +1 each of bonuses to listen/search/spot. And, though there is no bonuses to listen/search/spot, dwarven rogue is a superior trap detecter, thanks to stone cunning (remember this not just grant auto search roll but also grant +2 search bonus in stone dungeon). *Flanker Yes. Weapon-finessed halfling has the best attack bonus and AC (though rogues must wait till the 3rd level to take this feat). And small damage dice and low strength are not that much problematic as the majority of damages are coming from sneak attack dice. But halfling has 2 big disadvantage as a flanking fighter. First, they are slow. This makes them hard to get into flanking position. Second, small melee combatant sucks against various special attacks including disarm, trip and GRAPPLING. Improved grab is one of the most popular and the most fearful special attacks. *Scout As already said, halfling is not particularly good at detecting things. And the lack of low-light vision or darkvison make them not a good scout in a dungeon or at night. They are surely good at hiding. And slightly good at moving silently. But those bonuses never compensate the lack of low-light/darkvision. Also, being a slow race, they take more time to scout a certain distance. And when making a halfling rogue with point-buy, if you put the lowest number to it's strength, now you will find it is somewhat hard to keep it in light load .... [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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