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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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<blockquote data-quote="Shin Okada" data-source="post: 1776113" data-attributes="member: 1956"><p>It may depend on how many creatures, in average, you meat in each encounter. And if a DM rolls initiative for opponents at once, or not. In our play group, we often run encounters against multiple oppnents, instead of one big creature. And often they are not just a bunch of the same creatures, but a mixed group. So we roll initiatives for each one. Even when the opponents are a bunch of same creatures, say, 12 Ogres, we avoid to roll the initiative at once. After we have realized that rolling only one initiative for entire opponent group is often too dangerous for PCs (because all the creatures attack at once before the next PC reacts), we tend to roll initiative for each opponent creatures, or, say, one roll per 2-3 opponents. This makes hard for a high initiative characters to "act before all the opponents".</p><p></p><p></p><p></p><p>While Longstrider and Darkvision are both lower-level spells which lasts in hours we canntot use them 24 hours a day (or all the time while walking in a dungeon) at lower level. And IMHO the balance in lower level is more important. I don't consider them to be "quite easily". And even with longstrider, the original base speed should better be faster.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1776113, member: 1956"] It may depend on how many creatures, in average, you meat in each encounter. And if a DM rolls initiative for opponents at once, or not. In our play group, we often run encounters against multiple oppnents, instead of one big creature. And often they are not just a bunch of the same creatures, but a mixed group. So we roll initiatives for each one. Even when the opponents are a bunch of same creatures, say, 12 Ogres, we avoid to roll the initiative at once. After we have realized that rolling only one initiative for entire opponent group is often too dangerous for PCs (because all the creatures attack at once before the next PC reacts), we tend to roll initiative for each opponent creatures, or, say, one roll per 2-3 opponents. This makes hard for a high initiative characters to "act before all the opponents". While Longstrider and Darkvision are both lower-level spells which lasts in hours we canntot use them 24 hours a day (or all the time while walking in a dungeon) at lower level. And IMHO the balance in lower level is more important. I don't consider them to be "quite easily". And even with longstrider, the original base speed should better be faster. [/QUOTE]
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Which race "got the shaft" in 3.5
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