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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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<blockquote data-quote="Thanee" data-source="post: 1779379" data-attributes="member: 478"><p>Well, first they do not know that the archer is a Cleric (how should they?), then there are likely two PCs in melee with them at the same time, which can be probably targeted a lot easier. Also, Clerics enjoy among the best protections against unfriendly spells, so cool, let them waste them on the Cleric, who just shrugs them off.</p><p></p><p>And archery-style Clerics don't need to cast so many spells in combat, that way they have plenty to heal the party afterwards, which certainly <em>is</em> one of their primary jobs. They are not as good at throwing up a heal spell during combat, as are Clerics who focus more on melee combat, of course, though depending on the situation, they can just keep within 30 feet and then move in, if needed, while the tank-fighters make sure, that the opponents are kept within close combat range.</p><p></p><p></p><p></p><p>That depends fully on the concept. Some Clerics only use their turn attempts to fuel those nice Divine feats to turn themselves into combat monstrosities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And even the -1 to turning checks the Dwarf gets doesn't make them bad at turning undead. It still works fine for them. Any other race (bar the Half-Orc, of course) can turn undead the same.</p><p></p><p>Whether that is good or bad, is another topic, of course, but it's certainly highly effective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Anyways, this topic is more about race than class, I was just saying, that this particular character concept does very nicely complement with the elven race, which is certainly the best choice in this case for the reasons outlined above. When you said, Half-Elves make very good Clerics, you surely had a particular Cleric-concept in mind, which is prominent in your games, but it doesn't have to in other games. Clerics work in a surprising amount of different ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also think, that Elves make particularily good Arcane Tricksters for similar reasons (most of their racial advantages coming into play). Halflings and as usual Humans also tend to be good for this.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1779379, member: 478"] Well, first they do not know that the archer is a Cleric (how should they?), then there are likely two PCs in melee with them at the same time, which can be probably targeted a lot easier. Also, Clerics enjoy among the best protections against unfriendly spells, so cool, let them waste them on the Cleric, who just shrugs them off. And archery-style Clerics don't need to cast so many spells in combat, that way they have plenty to heal the party afterwards, which certainly [i]is[/i] one of their primary jobs. They are not as good at throwing up a heal spell during combat, as are Clerics who focus more on melee combat, of course, though depending on the situation, they can just keep within 30 feet and then move in, if needed, while the tank-fighters make sure, that the opponents are kept within close combat range. That depends fully on the concept. Some Clerics only use their turn attempts to fuel those nice Divine feats to turn themselves into combat monstrosities. ;) And even the -1 to turning checks the Dwarf gets doesn't make them bad at turning undead. It still works fine for them. Any other race (bar the Half-Orc, of course) can turn undead the same. Whether that is good or bad, is another topic, of course, but it's certainly highly effective. :D Anyways, this topic is more about race than class, I was just saying, that this particular character concept does very nicely complement with the elven race, which is certainly the best choice in this case for the reasons outlined above. When you said, Half-Elves make very good Clerics, you surely had a particular Cleric-concept in mind, which is prominent in your games, but it doesn't have to in other games. Clerics work in a surprising amount of different ways. :) I also think, that Elves make particularily good Arcane Tricksters for similar reasons (most of their racial advantages coming into play). Halflings and as usual Humans also tend to be good for this. Bye Thanee [/QUOTE]
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Which race "got the shaft" in 3.5
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