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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which race "got the shaft" in 3.5
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<blockquote data-quote="Thanee" data-source="post: 1779603" data-attributes="member: 478"><p>No, you do not always have that one round, but if you do, even a single spell (Divine Power) is enough to put you into the realm of the fighter, two spells and you are ahead in fighting power already. Not every combat starts at 5 feet (actually very few do), and while the fighters move, you can cast your spells, as you have the range to not need to close with the enemy, and even if you need, you still have a move action to do so with every round of spellcasting.</p><p> </p><p> And for the times, where you don't have the time, you throw up a quickened Divine Favor and are good to go as well.</p><p> </p><p> We don't even want to dive into the mess you can create with Divine Metamagic and Quicken/Persistent Spell (yes, it costs quite some turn attempts, but a 24h Divine Power is pretty damn powerful also).</p><p> </p><p> That concept works incredibly well in practice, at least in my experience (having played an elven archery-focused rogue/cleric (only 2 rogue levels) up to 14th level, that character was... well... brutal (and didn't even have to resort to Persistant Spell cheesiness); and she got her share of being primary target and more than a share of dispels thrown into her direction, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This was in 3.0 however, in 3.5 I only had a similar NPC running with the party for a while, and while the more broken stuff has been toned down by now (stacked GMWs, bracers of archery, etc), they are still very capable to keep up with fighters, tho they do not push them into the second row anymore, which is a good thing, but they are everything but weak; I still think, that in 3.5 elven archer clerics are a force to be reckonned with, this concept totally plays towards the strengths of the elven race).</p><p> </p><p> Re: Half-Orc: Yes, I think the main problem with them is, that they are rather limited in terms of character concepts. They don't lack in power (literally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but rather in diversity. I think the mental disadvantages are ok, tho, I'd just give them something else to compensate for their quite heavy disadvantages. Some skill bonuses come to mind.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1779603, member: 478"] No, you do not always have that one round, but if you do, even a single spell (Divine Power) is enough to put you into the realm of the fighter, two spells and you are ahead in fighting power already. Not every combat starts at 5 feet (actually very few do), and while the fighters move, you can cast your spells, as you have the range to not need to close with the enemy, and even if you need, you still have a move action to do so with every round of spellcasting. And for the times, where you don't have the time, you throw up a quickened Divine Favor and are good to go as well. We don't even want to dive into the mess you can create with Divine Metamagic and Quicken/Persistent Spell (yes, it costs quite some turn attempts, but a 24h Divine Power is pretty damn powerful also). That concept works incredibly well in practice, at least in my experience (having played an elven archery-focused rogue/cleric (only 2 rogue levels) up to 14th level, that character was... well... brutal (and didn't even have to resort to Persistant Spell cheesiness); and she got her share of being primary target and more than a share of dispels thrown into her direction, too. :D This was in 3.0 however, in 3.5 I only had a similar NPC running with the party for a while, and while the more broken stuff has been toned down by now (stacked GMWs, bracers of archery, etc), they are still very capable to keep up with fighters, tho they do not push them into the second row anymore, which is a good thing, but they are everything but weak; I still think, that in 3.5 elven archer clerics are a force to be reckonned with, this concept totally plays towards the strengths of the elven race). Re: Half-Orc: Yes, I think the main problem with them is, that they are rather limited in terms of character concepts. They don't lack in power (literally ;)), but rather in diversity. I think the mental disadvantages are ok, tho, I'd just give them something else to compensate for their quite heavy disadvantages. Some skill bonuses come to mind. Bye Thanee [/QUOTE]
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Which race "got the shaft" in 3.5
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