Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8735484" data-attributes="member: 20564"><p>By that definition of powergaming, classes are also powergaming. This is a heroic game - these are the PCs. Those stat blocks are not the race, the mechanics of which are in the MM.</p><p></p><p></p><p>Which is true but entirely meaningless. People want to play these tropes in a game that is designed to allow people to play characters that aren't themselves. Being truly alien is not a prerequisite in the slightest.</p><p></p><p></p><p>Of course we can - in a setting book that defines cultures. Take a look at Eberron. Multiple cultures of elves, multiple cultures of halflings, multiple cultures of dwarves. You complain about not truly alien but imply that a core book should push monoculture races across all settings? No, culture isn't what belongs in the base rules, except maybe a dusting for the default setting.</p><p></p><p></p><p>Of course we can. That we don't does not mean we can't. In previous editions we have. And frankly, in many cases lack of a strength is a weakness - look how the non-Darkvision races are treated right now among some groups. Even in a "no weakness" view we have small creatures who have problems with heavy weapons, we have centaurs who can't climb well.</p><p></p><p></p><p>"Truly unique" is not a requirement either. We're looking to fill tropes and archetypes that people are looking for - truly unique is not an advantage, it's a penalty.</p><p></p><p></p><p>You said we can't have weaknesses, yet now you say we can make someone underpowered. Pick one side of the story and stick to it.</p><p></p><p>If everyone has abilities, then everyone has abilities. And yes, that may mean the centaur can carry more than the sprite and run faster than the dwarf. But the sprite and the dwarf each have their own advantages. Yes, a combonation of class & race may play different than other combinations - something that has been part of D&D since it's inception.</p><p></p><p>But again, people want and expect races that differentiate themselves mechanically. As long as it says D&D, that'll be part of it. I can't see no mechanical effects for races as something they pick for the 50th Anniversary PHB.</p></blockquote><p></p>
[QUOTE="Blue, post: 8735484, member: 20564"] By that definition of powergaming, classes are also powergaming. This is a heroic game - these are the PCs. Those stat blocks are not the race, the mechanics of which are in the MM. Which is true but entirely meaningless. People want to play these tropes in a game that is designed to allow people to play characters that aren't themselves. Being truly alien is not a prerequisite in the slightest. Of course we can - in a setting book that defines cultures. Take a look at Eberron. Multiple cultures of elves, multiple cultures of halflings, multiple cultures of dwarves. You complain about not truly alien but imply that a core book should push monoculture races across all settings? No, culture isn't what belongs in the base rules, except maybe a dusting for the default setting. Of course we can. That we don't does not mean we can't. In previous editions we have. And frankly, in many cases lack of a strength is a weakness - look how the non-Darkvision races are treated right now among some groups. Even in a "no weakness" view we have small creatures who have problems with heavy weapons, we have centaurs who can't climb well. "Truly unique" is not a requirement either. We're looking to fill tropes and archetypes that people are looking for - truly unique is not an advantage, it's a penalty. You said we can't have weaknesses, yet now you say we can make someone underpowered. Pick one side of the story and stick to it. If everyone has abilities, then everyone has abilities. And yes, that may mean the centaur can carry more than the sprite and run faster than the dwarf. But the sprite and the dwarf each have their own advantages. Yes, a combonation of class & race may play different than other combinations - something that has been part of D&D since it's inception. But again, people want and expect races that differentiate themselves mechanically. As long as it says D&D, that'll be part of it. I can't see no mechanical effects for races as something they pick for the 50th Anniversary PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
Top