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General Tabletop Discussion
*Dungeons & Dragons
Which races would YOU put into the 50th anniversary Players Handbook?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8738963" data-attributes="member: 6790260"><p>Why is +2 Dex, -1 Str, -1 Con more meaningful than Trance or casting spells without spell slots or being immune to sleep magic? This is a huge sticking point for me. This doesn't seem "meaningful" <em>at all</em> to me. If anything, it is utterly divorced from a meaningful identity. These dry numbers tell me nothing at all useful or interesting about the unique characteristics of a race. Dragon breath and celestial wings and somehow surviving crazy dangers and fighting on despite taking lethal wounds...these things are meaningful to me. +1 Intelligence? Who cares about that? A single half-feat erases that difference instantly. A tiny difference in rolled stats obviates that from the word "go." How is that more meaningful than these active, dynamic, unique abilities?</p><p></p><p>Why is it good to hard-ban classes? How does that actually <em>add</em> to the identity of the dwarf? How is this more flavorful than having higher base HP or innately knowing shape and "seeing" everything around you in stone-carved locations? Surely it is better to make something like that setting-specific (especially with dwarves, who don't need any more reasons for people to choose not to play them, they're already rare enough as it is.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8738963, member: 6790260"] Why is +2 Dex, -1 Str, -1 Con more meaningful than Trance or casting spells without spell slots or being immune to sleep magic? This is a huge sticking point for me. This doesn't seem "meaningful" [I]at all[/I] to me. If anything, it is utterly divorced from a meaningful identity. These dry numbers tell me nothing at all useful or interesting about the unique characteristics of a race. Dragon breath and celestial wings and somehow surviving crazy dangers and fighting on despite taking lethal wounds...these things are meaningful to me. +1 Intelligence? Who cares about that? A single half-feat erases that difference instantly. A tiny difference in rolled stats obviates that from the word "go." How is that more meaningful than these active, dynamic, unique abilities? Why is it good to hard-ban classes? How does that actually [I]add[/I] to the identity of the dwarf? How is this more flavorful than having higher base HP or innately knowing shape and "seeing" everything around you in stone-carved locations? Surely it is better to make something like that setting-specific (especially with dwarves, who don't need any more reasons for people to choose not to play them, they're already rare enough as it is.) [/QUOTE]
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Community
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Which races would YOU put into the 50th anniversary Players Handbook?
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